Fixes dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_x_vertex
Signed-off-by: Alyssa Rosenzweig <aly...@rosenzweig.io> --- src/gallium/drivers/panfrost/midgard/midgard_compile.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c index 70ad32dce83..bef4454f759 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c @@ -987,6 +987,13 @@ emit_alu(compiler_context *ctx, nir_alu_instr *instr) ALU_CASE(ine32, ine); ALU_CASE(ilt32, ilt); + /* Likewise, we don't have a dedicated f2b32 instruction, but + * we can do a "not equal to 0.0" test. Since an inline + * constant vec4(0.0) is the default, we don't need to do any + * special lowering */ + + ALU_CASE(f2b32, fne); + ALU_CASE(frcp, frcp); ALU_CASE(frsq, frsqrt); ALU_CASE(fsqrt, fsqrt); -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev