https://bugs.freedesktop.org/show_bug.cgi?id=108841
--- Comment #3 from Timothy Arceri <t_arc...@yahoo.com.au> ---
(In reply to Alex Smith from comment #1)
> I'd also like to see these implemented. AMDVLK supports them and we've had
> several cases where we've been able to get significant performance
> improvements on complex shaders with that driver by manually forcing some
> loops to be unrolled or not unrolled.
Are you able to provide examples of the games you uses these masks in? I'd like
to be able to confirm if the same setting provide a boost/regression in RADV vs
not supporting them.
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