Reviewed-by: Roland Scheidegger <srol...@vmware.com> Am 15.03.19 um 22:12 schrieb Brian Paul: > When st_texture_release_all_sampler_views() is called the texture may > have sampler views belonging to several contexts. If we unreference a > sampler view and its refcount hits zero, we need to be sure to destroy > the sampler view with the same context which created it. > > This was not the case with the previous code which used > pipe_sampler_view_release(). That function could end up freeing a > sampler view with a context different than the one which created it. > In the case of the VMware svga driver, we detected this but leaked the > sampler view. This led to a crash with google-chrome when the kernel > module had too many sampler views. VMware bug 2274734. > > Alternately, if we try to delete a sampler view with the correct > context, we may be "reaching into" a context which is active on > another thread. That's not safe. > > To fix these issues this patch adds a per-context list of "zombie" > sampler views. These are views which are to be freed at some point > when the context is active. Other contexts may safely add sampler > views to the zombie list at any time (it's mutex protected). This > avoids the context/view ownership mix-ups we had before. > > Tested with: google-chrome, google earth, Redway3D Watch/Turbine demos > a few Linux games. If anyone can recomment some other multi-threaded, > multi-context GL apps to test, please let me know. > > v2: avoid potential race issue by always adding sampler views to the > zombie list if the view's context doesn't match the current context, > ignoring the refcount. > > Reviewed-by: Roland Scheidegger <srol...@vmware.com> > Reviewed-by: Neha Bhende <bhen...@vmware.com> > Reviewed-by: Mathias Fröhlich <mathias.froehl...@web.de> > Reviewed-By: Jose Fonseca <jfons...@vmware.com> > --- > src/mesa/state_tracker/st_cb_flush.c | 6 +++ > src/mesa/state_tracker/st_context.c | 80 > ++++++++++++++++++++++++++++++++ > src/mesa/state_tracker/st_context.h | 25 ++++++++++ > src/mesa/state_tracker/st_sampler_view.c | 21 +++++++-- > src/mesa/state_tracker/st_texture.h | 3 ++ > 5 files changed, 131 insertions(+), 4 deletions(-) > > diff --git a/src/mesa/state_tracker/st_cb_flush.c > b/src/mesa/state_tracker/st_cb_flush.c > index 5b3188c..81e5338 100644 > --- a/src/mesa/state_tracker/st_cb_flush.c > +++ b/src/mesa/state_tracker/st_cb_flush.c > @@ -39,6 +39,7 @@ > #include "st_cb_flush.h" > #include "st_cb_clear.h" > #include "st_cb_fbo.h" > +#include "st_context.h" > #include "st_manager.h" > #include "pipe/p_context.h" > #include "pipe/p_defines.h" > @@ -53,6 +54,11 @@ st_flush(struct st_context *st, > { > st_flush_bitmap_cache(st); > > + /* We want to call this function periodically. > + * Typically, it has nothing to do so it shouldn't be expensive. > + */ > + st_context_free_zombie_objects(st); > + > st->pipe->flush(st->pipe, fence, flags); > } > > diff --git a/src/mesa/state_tracker/st_context.c > b/src/mesa/state_tracker/st_context.c > index 2898279..c38f8e5 100644 > --- a/src/mesa/state_tracker/st_context.c > +++ b/src/mesa/state_tracker/st_context.c > @@ -261,6 +261,79 @@ st_invalidate_state(struct gl_context *ctx) > } > > > +/* > + * In some circumstances (such as running google-chrome) the state > + * tracker may try to delete a resource view from a context different > + * than when it was created. We don't want to do that. > + * > + * In that situation, st_texture_release_all_sampler_views() calls this > + * function to transfer the sampler view reference to this context (expected > + * to be the context which created the view.) > + */ > +void > +st_save_zombie_sampler_view(struct st_context *st, > + struct pipe_sampler_view *view) > +{ > + struct st_zombie_sampler_view_node *entry; > + > + assert(view->context == st->pipe); > + > + entry = MALLOC_STRUCT(st_zombie_sampler_view_node); > + if (!entry) > + return; > + > + entry->view = view; > + > + /* We need a mutex since this function may be called from one thread > + * while free_zombie_resource_views() is called from another. > + */ > + mtx_lock(&st->zombie_sampler_views.mutex); > + LIST_ADDTAIL(&entry->node, &st->zombie_sampler_views.list.node); > + mtx_unlock(&st->zombie_sampler_views.mutex); > +} > + > + > +/* > + * Free any zombie sampler views that may be attached to this context. > + */ > +static void > +free_zombie_sampler_views(struct st_context *st) > +{ > + struct st_zombie_sampler_view_node *entry, *next; > + > + if (LIST_IS_EMPTY(&st->zombie_sampler_views.list.node)) { > + return; > + } > + > + mtx_lock(&st->zombie_sampler_views.mutex); > + > + LIST_FOR_EACH_ENTRY_SAFE(entry, next, > + &st->zombie_sampler_views.list.node, node) { > + LIST_DEL(&entry->node); // remove this entry from the list > + > + assert(entry->view->context == st->pipe); > + pipe_sampler_view_reference(&entry->view, NULL); > + > + free(entry); > + } > + > + assert(LIST_IS_EMPTY(&st->zombie_sampler_views.list.node)); > + > + mtx_unlock(&st->zombie_sampler_views.mutex); > +} > + > + > +/* > + * This function is called periodically to free any zombie objects > + * which are attached to this context. > + */ > +void > +st_context_free_zombie_objects(struct st_context *st) > +{ > + free_zombie_sampler_views(st); > +} > + > + > static void > st_destroy_context_priv(struct st_context *st, bool destroy_pipe) > { > @@ -568,6 +641,9 @@ st_create_context_priv(struct gl_context *ctx, struct > pipe_context *pipe, > /* Initialize context's winsys buffers list */ > LIST_INITHEAD(&st->winsys_buffers); > > + LIST_INITHEAD(&st->zombie_sampler_views.list.node); > + mtx_init(&st->zombie_sampler_views.mutex, mtx_plain); > + > return st; > } > > @@ -768,6 +844,10 @@ st_destroy_context(struct st_context *st) > _mesa_make_current(ctx, NULL, NULL); > } > > + st_context_free_zombie_objects(st); > + > + mtx_destroy(&st->zombie_sampler_views.mutex); > + > /* This must be called first so that glthread has a chance to finish */ > _mesa_glthread_destroy(ctx); > > diff --git a/src/mesa/state_tracker/st_context.h > b/src/mesa/state_tracker/st_context.h > index a3f70ec..1106bb6 100644 > --- a/src/mesa/state_tracker/st_context.h > +++ b/src/mesa/state_tracker/st_context.h > @@ -37,6 +37,7 @@ > #include "util/u_inlines.h" > #include "util/list.h" > #include "vbo/vbo.h" > +#include "util/list.h" > > > #ifdef __cplusplus > @@ -95,6 +96,16 @@ struct drawpix_cache_entry > }; > > > +/* > + * Node for a linked list of dead sampler views. > + */ > +struct st_zombie_sampler_view_node > +{ > + struct pipe_sampler_view *view; > + struct list_head node; > +}; > + > + > struct st_context > { > struct st_context_iface iface; > @@ -306,6 +317,11 @@ struct st_context > * the estimated allocated size needed to execute those operations. > */ > struct util_throttle throttle; > + > + struct { > + struct st_zombie_sampler_view_node list; > + mtx_t mutex; > + } zombie_sampler_views; > }; > > > @@ -334,6 +350,15 @@ extern void > st_invalidate_buffers(struct st_context *st); > > > +extern void > +st_save_zombie_sampler_view(struct st_context *st, > + struct pipe_sampler_view *view); > + > +void > +st_context_free_zombie_objects(struct st_context *st); > + > + > + > /** > * Wrapper for struct gl_framebuffer. > * This is an opaque type to the outside world. > diff --git a/src/mesa/state_tracker/st_sampler_view.c > b/src/mesa/state_tracker/st_sampler_view.c > index e4eaf39..b20a00c 100644 > --- a/src/mesa/state_tracker/st_sampler_view.c > +++ b/src/mesa/state_tracker/st_sampler_view.c > @@ -150,6 +150,7 @@ found: > sv->glsl130_or_later = glsl130_or_later; > sv->srgb_skip_decode = srgb_skip_decode; > sv->view = view; > + sv->st = st; > > out: > simple_mtx_unlock(&stObj->validate_mutex); > @@ -213,8 +214,6 @@ void > st_texture_release_all_sampler_views(struct st_context *st, > struct st_texture_object *stObj) > { > - GLuint i; > - > /* TODO: This happens while a texture is deleted, because the Driver API > * is asymmetric: the driver allocates the texture object memory, but > * mesa/main frees it. > @@ -224,8 +223,21 @@ st_texture_release_all_sampler_views(struct st_context > *st, > > simple_mtx_lock(&stObj->validate_mutex); > struct st_sampler_views *views = stObj->sampler_views; > - for (i = 0; i < views->count; ++i) > - pipe_sampler_view_release(st->pipe, &views->views[i].view); > + for (unsigned i = 0; i < views->count; ++i) { > + struct st_sampler_view *stsv = &views->views[i]; > + if (stsv->view) { > + if (stsv->st != st) { > + /* Transfer this reference to the zombie list. It will > + * likely be freed when the zombie list is freed. > + */ > + st_save_zombie_sampler_view(stsv->st, stsv->view); > + stsv->view = NULL; > + } else { > + pipe_sampler_view_reference(&stsv->view, NULL); > + } > + } > + } > + views->count = 0; > simple_mtx_unlock(&stObj->validate_mutex); > } > > @@ -241,6 +253,7 @@ st_delete_texture_sampler_views(struct st_context *st, > st_texture_release_all_sampler_views(st, stObj); > > /* Free the container of the current per-context sampler views */ > + assert(stObj->sampler_views->count == 0); > free(stObj->sampler_views); > stObj->sampler_views = NULL; > > diff --git a/src/mesa/state_tracker/st_texture.h > b/src/mesa/state_tracker/st_texture.h > index f71d5a0..c5fc30c 100644 > --- a/src/mesa/state_tracker/st_texture.h > +++ b/src/mesa/state_tracker/st_texture.h > @@ -57,6 +57,9 @@ struct st_sampler_view > { > struct pipe_sampler_view *view; > > + /** The context which created this view */ > + struct st_context *st; > + > /** The glsl version of the shader seen during validation */ > bool glsl130_or_later; > /** Derived from the sampler's sRGBDecode state during validation */ >
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