Note that the kernel patch for this should land first (at least in drm-next), and then just sync (copy) the updated file to mesa.
It might be worthwhile to split the patch and anything that depends on it into a second patchset that can land later once the drm_fourcc.h parts land on the kernel side, so-as to not block the rest of this patchset. BR, -R On Fri, Mar 15, 2019 at 9:30 PM Qiang Yu <yuq...@gmail.com> wrote: > > Signed-off-by: Qiang Yu <yuq...@gmail.com> > --- > include/drm-uapi/drm_fourcc.h | 31 ++++++++++++++++++++++++++++++- > 1 file changed, 30 insertions(+), 1 deletion(-) > > diff --git a/include/drm-uapi/drm_fourcc.h b/include/drm-uapi/drm_fourcc.h > index bab20298f42..56f737af8ca 100644 > --- a/include/drm-uapi/drm_fourcc.h > +++ b/include/drm-uapi/drm_fourcc.h > @@ -585,6 +585,19 @@ extern "C" { > */ > #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6) > > +/* > + * Arm Buffer Layout Type Code > + * > + * Arm has multiple types of buffer layout which are not totally shared > + * across devices, so add a type field at the MSB of the format field > + * to separate each type's encoding. > + */ > +#define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00 > +#define DRM_FORMAT_MOD_ARM_TYPE_AGTB 0x01 > + > +#define DRM_FORMAT_MOD_ARM_CODE(type, val) \ > + fourcc_mod_code(ARM, ((__u64)type << 48) | ((val) & > 0x0000ffffffffffffULL)) > + > /* > * Arm Framebuffer Compression (AFBC) modifiers > * > @@ -599,7 +612,8 @@ extern "C" { > * Further information on the use of AFBC modifiers can be found in > * Documentation/gpu/afbc.rst > */ > -#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, > __afbc_mode) > +#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \ > + DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode) > > /* > * AFBC superblock size > @@ -693,6 +707,21 @@ extern "C" { > */ > #define AFBC_FORMAT_MOD_BCH (1ULL << 11) > > +/* > + * Arm Graphics Tiled Buffer (AGTB) modifiers > + */ > +#define DRM_FORMAT_MOD_ARM_AGTB(mode) \ > + DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AGTB, mode) > + > +/* > + * AGTB mode 0 modifier > + * > + * This is used by ARM Mali Utgard/Midgard GPU. It divides buffer into > + * 16x16 pixel blocks. Blocks are stored linearly in order, but pixels > + * in the block are reordered. > + */ > +#define DRM_FORMAT_MOD_ARM_AGTB_MODE0 DRM_FORMAT_MOD_ARM_AGTB(1) > + > /* > * Allwinner tiled modifier > * > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev