The series looks great. Just a few minor suggestions below.
Reviewed-by: Brian Paul <bri...@vmware.com>
BTW, I happened to look at _mesa_primitive_restart_index(). It seems we
could/should add an assertion in there:
assert(index_size == 1 ||
index_size == 2 ||
index_size == 4);
right?
-Brian
On 03/05/2019 01:13 AM, mathias.froehl...@gmx.net wrote:
From: Mathias Fröhlich <mathias.froehl...@web.de>
Provide a set of functions that maps or unmaps all VBOs held
in a VAO. The functions will be used in the following patches.
Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
---
src/mesa/main/arrayobj.c | 84 ++++++++++++++++++++++++++++++++++++++++
src/mesa/main/arrayobj.h | 18 +++++++++
2 files changed, 102 insertions(+)
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 68d30aa9b1f..1f6c6904739 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -913,6 +913,90 @@ _mesa_all_buffers_are_unmapped(const struct
gl_vertex_array_object *vao)
return true;
}
+
+/**
+ * Map buffer objects used in attribute arrays.
+ */
+void
+_mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object
*vao,
+ GLbitfield access)
+{
+ GLbitfield mask = vao->Enabled & vao->VertexAttribBufferMask;
+ while (mask) {
+ /* Do not use u_bit_scan as we can walk multiple attrib arrays at once */
+ const gl_vert_attrib attr = ffs(mask) - 1;
+ const GLubyte bindex = vao->VertexAttrib[attr].BufferBindingIndex;
+ struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[bindex];
+ mask &= ~binding->_BoundArrays;
+
+ struct gl_buffer_object *bo = binding->BufferObj;
+ assert(_mesa_is_bufferobj(bo));
+ if (_mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+ continue;
+
+ ctx->Driver.MapBufferRange(ctx, 0, bo->Size, access, bo, MAP_INTERNAL);
+ }
+}
+
+
+/**
+ * Map buffer objects used in the vao,
+ * attribute arrays and index buffer.
Combine onto one line.
+ */
+void
+_mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLbitfield access)
+{
A comment might be hlpeful here, like
/* map the index buffer, if there is one, and not already mapped */
+ struct gl_buffer_object *bo = vao->IndexBufferObj;
+
+ if (_mesa_is_bufferobj(bo) && !_mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+ ctx->Driver.MapBufferRange(ctx, 0, bo->Size, access, bo, MAP_INTERNAL);
+
+ _mesa_vao_map_arrays(ctx, vao, access);
+}
+
+
+/**
+ * Unmap buffer objects used in attribute arrays.
+ */
+void
+_mesa_vao_unmap_arrays(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao)
+{
+ GLbitfield mask = vao->Enabled & vao->VertexAttribBufferMask;
+ while (mask) {
+ /* Do not use u_bit_scan as we can walk multiple attrib arrays at once */
+ const gl_vert_attrib attr = ffs(mask) - 1;
+ const GLubyte bindex = vao->VertexAttrib[attr].BufferBindingIndex;
+ struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[bindex];
+ mask &= ~binding->_BoundArrays;
+
+ struct gl_buffer_object *bo = binding->BufferObj;
+ assert(_mesa_is_bufferobj(bo));
+ if (!_mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+ continue;
+
+ ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
+ }
+}
+
+
+/**
+ * Unmap buffer objects used in the vao,
+ * attribute arrays and index buffer.
combine onto one line.
+ */
+void
+_mesa_vao_unmap(struct gl_context *ctx, struct gl_vertex_array_object *vao)
+{
+ struct gl_buffer_object *bo = vao->IndexBufferObj;
+
+ if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+ ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
+
+ _mesa_vao_unmap_arrays(ctx, vao);
+}
+
+
/**********************************************************************/
/* API Functions */
/**********************************************************************/
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index ee87b4b6ba5..7516bae9e39 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -100,6 +100,24 @@ extern bool
_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
+extern void
+_mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object
*vao,
+ GLbitfield access);
+
+extern void
+_mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLbitfield access);
+
+
+extern void
+_mesa_vao_unmap_arrays(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao);
+
+extern void
+_mesa_vao_unmap(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao);
+
+
/**
* Array to apply the position/generic0 aliasing map to
* an attribute value used in vertex processing inputs to an attribute
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