Since the compiler may not zero-out padding in the object. Add a couple comments about this to prevent misunderstandings in the future.
Fixes: 67d96816ff5 ("st/mesa: move, clean-up shader variant key decls/inits") --- src/mesa/state_tracker/st_atom_shader.c | 9 +++++++-- src/mesa/state_tracker/st_program.c | 13 ++++++++++--- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index ac7a1a5..a4475e2 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -112,7 +112,10 @@ st_update_fp( struct st_context *st ) !stfp->variants->key.bitmap) { shader = stfp->variants->driver_shader; } else { - struct st_fp_variant_key key = {0}; + struct st_fp_variant_key key; + + /* use memset, not an initializer to be sure all memory is zeroed */ + memset(&key, 0, sizeof(key)); key.st = st->has_shareable_shaders ? NULL : st; @@ -168,7 +171,9 @@ st_update_vp( struct st_context *st ) stvp->variants->key.passthrough_edgeflags == st->vertdata_edgeflags) { st->vp_variant = stvp->variants; } else { - struct st_vp_variant_key key = {0}; + struct st_vp_variant_key key; + + memset(&key, 0, sizeof(key)); key.st = st->has_shareable_shaders ? NULL : st; diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 6d669a9..fe03070 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1807,7 +1807,10 @@ st_get_cp_variant(struct st_context *st, { struct pipe_context *pipe = st->pipe; struct st_basic_variant *v; - struct st_basic_variant_key key = {0}; + struct st_basic_variant_key key; + + /* use memset, not an initializer to be sure all memory is zeroed */ + memset(&key, 0, sizeof(key)); key.st = st->has_shareable_shaders ? NULL : st; @@ -2030,7 +2033,9 @@ st_precompile_shader_variant(struct st_context *st, switch (prog->Target) { case GL_VERTEX_PROGRAM_ARB: { struct st_vertex_program *p = (struct st_vertex_program *)prog; - struct st_vp_variant_key key = {0}; + struct st_vp_variant_key key; + + memset(&key, 0, sizeof(key)); key.st = st->has_shareable_shaders ? NULL : st; st_get_vp_variant(st, p, &key); @@ -2057,7 +2062,9 @@ st_precompile_shader_variant(struct st_context *st, case GL_FRAGMENT_PROGRAM_ARB: { struct st_fragment_program *p = (struct st_fragment_program *)prog; - struct st_fp_variant_key key = {0}; + struct st_fp_variant_key key; + + memset(&key, 0, sizeof(key)); key.st = st->has_shareable_shaders ? NULL : st; st_get_fp_variant(st, p, &key); -- 1.8.5.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev