Hi all,

We’re pleased to announce the release 1.2 of GraphicsFuzz, a testing
framework for shader compilers which we think might be of interest to the
Mesa community:
https://github.com/google/graphicsfuzz/releases/tag/v1.2

Our how-it-works doc is a short recap of our testing approach:
https://github.com/google/graphicsfuzz/blob/master/docs/glsl-fuzz-intro.md

And the walkthrough doc is a step-by-step guide to try out the tools:
https://github.com/google/graphicsfuzz/blob/master/docs/glsl-fuzz-walkthrough.md

Please let us know if you have the opportunity to try out these tools, and
do not hesitate to file bugs and enhancement ideas as GitHub issues!

Thanks,
-- 
Hugues Evrard
Android Graphics Tools
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