Hi all, We’re pleased to announce the release 1.2 of GraphicsFuzz, a testing framework for shader compilers which we think might be of interest to the Mesa community: https://github.com/google/graphicsfuzz/releases/tag/v1.2
Our how-it-works doc is a short recap of our testing approach: https://github.com/google/graphicsfuzz/blob/master/docs/glsl-fuzz-intro.md And the walkthrough doc is a step-by-step guide to try out the tools: https://github.com/google/graphicsfuzz/blob/master/docs/glsl-fuzz-walkthrough.md Please let us know if you have the opportunity to try out these tools, and do not hesitate to file bugs and enhancement ideas as GitHub issues! Thanks, -- Hugues Evrard Android Graphics Tools
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