Hi;

On 3/3/19 10:10 PM, Mauro Rossi wrote:
Necessary to avoid building error in Android,
due to 'compiler/glsl/float64_glsl.h' file not found

Fixes: cb4e3e3 ("st/mesa: add support for lowering fp64/int64 for nir drivers")
Signed-off-by: Mauro Rossi <issor.or...@gmail.com>
---
  src/mesa/Android.libmesa_st_mesa.mk       | 1 +
  src/mesa/Makefile.sources                 | 1 +
  src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +-
  3 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/Android.libmesa_st_mesa.mk 
b/src/mesa/Android.libmesa_st_mesa.mk
index ddfd03059c..c5b16cad34 100644
--- a/src/mesa/Android.libmesa_st_mesa.mk
+++ b/src/mesa/Android.libmesa_st_mesa.mk
@@ -58,6 +58,7 @@ endif
  LOCAL_C_INCLUDES := \
        $(MESA_TOP)/src/mapi \
        $(MESA_TOP)/src/mesa/main \
+       $(call generated-sources-dir-for,STATIC_LIBRARIES,libmesa_glsl,,) \
        $(MESA_TOP)/src/compiler/nir \
        $(MESA_TOP)/src/gallium/auxiliary \
        $(MESA_TOP)/src/gallium/include
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index 1e25f47e50..69f32c6adf 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -689,6 +689,7 @@ INCLUDE_DIRS = \
        -I$(top_srcdir)/include \
        -I$(top_builddir)/src \
        -I$(top_srcdir)/src \
+       -I$(top_builddir)/src/compiler \
        -I$(top_builddir)/src/compiler/glsl \
        -I$(top_builddir)/src/compiler/nir \
        -I$(top_builddir)/src/mesa \
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp 
b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index a1e3b6233c..ad77b746ab 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -48,7 +48,7 @@
  #include "compiler/glsl/ir.h"
  #include "compiler/glsl/ir_optimization.h"
  #include "compiler/glsl/string_to_uint_map.h"
-#include "compiler/glsl/float64_glsl.h"
+#include "glsl/float64_glsl.h"

Looks familiar :)

https://github.com/tpalli/external-mesa/commit/ebd8581ad133206ec2b1b818e98dc4f8401af8de

Before going further though, I'd like to understand why do we have both 'compiler/glsl/' and 'glsl/' going on. Should we rather put the 'compiler' back in the header generation? I can't remember the full story behind commit c812c740e60 but that one changed this .. perhaps we should pull it back and have the 'compiler/', any objections to that?

Thanks;

// Tapani
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