On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is used to select between 8 bit subpixel precision (value 0) or 4 bit subpixel precision (value 1). As this value is not set, means it is taking the value 0, so 8 bit are used.
On the other side, in the Vulkan CTS tests, if the reference rasterizer, which uses 8 bit precision, as it is used to check what should be the expected value for the tests, is changed to use 4 bit as ANV was advertising so far, some of the tests will fail. So it seems ANV is actually using 8 bits. CC: Jason Ekstrand <ja...@jlekstrand.net> CC: Kenneth Graunke <kenn...@whitecape.org> --- src/intel/vulkan/anv_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 3120865466a..95224407318 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -1095,7 +1095,7 @@ void anv_GetPhysicalDeviceProperties( 16 * devinfo->max_cs_threads, 16 * devinfo->max_cs_threads, }, - .subPixelPrecisionBits = 4 /* FIXME */, + .subPixelPrecisionBits = 8, .subTexelPrecisionBits = 4 /* FIXME */, .mipmapPrecisionBits = 4 /* FIXME */, .maxDrawIndexedIndexValue = UINT32_MAX, -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev