On 05/14/2012 10:44 AM, Marek Olšák wrote:
On Mon, May 14, 2012 at 4:40 PM, Brian Paul<bri...@vmware.com>  wrote:
On 05/12/2012 10:11 AM, Marek Olšák wrote:

It may fail with an unsupported format, but that's not an allowed case
where
RenderbufferStorage may fail.


I've read your comment several times but I still can't quite understand the
whole issue.

The intention was that AllocStorage() should never fail because of the
internalFormat value.  We do error checking of internalFormat earlier in
renderbuffer_storage().  Then the driver chooses a hw format that best
matches the requested internalFormat.

The driver is r600g and the format is GL_RGB9_E5
(EXT_texture_shared_exponent). There is sampler support, but no
colorbuffer support. The format is quite special, no other format
matches it well, though I guess any RGB float format would work.
However the spec doesn't require renderbuffer support despite the fact
the format is accepted in glRenderbufferStorage.

This looks like a spec/documentation issue. The GL 3.0 spec (page 180) says GL_RGB9_E5 is a texture-only format. But the GL_EXT_texture_shared_exponent spec says it's accepted by glRenderbufferStorage.

I just hacked up a quick test for the NVIDIA driver. Passing GL_RGB9_E5 to glRenderbufferStorage() generates a GL_INVALID_OPERATION error. Mesa will need some changes if we want to generate the same error, rather than GL_INVALID_ENUM.

Could you test w/ AMD's driver?


The problem is st_choose_renderbuffer_format returns PIPE_FORMAT_NONE,
because it looks for GL_RGB9_E5 with PIPE_BIND_RENDER_TARGET support.

I don't think we should allocate a renderbuffer if we know the user
won't be able to render to it. The other option is to pretend that we
allocated something, so that glCheckFramebufferStatus can fail later.

Marek

-Brian
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