On Mon, May 14, 2012 at 07:26:10AM -0600, Brian Paul wrote: > On 05/14/2012 05:56 AM, Oliver McFadden wrote: > > GL_INVALID_VALUE is generated if transpose is not GL_FALSE. > > > > http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml > > > > Signed-off-by: Oliver McFadden<oliver.mcfad...@linux.intel.com> > > --- > > src/mesa/main/uniform_query.cpp | 10 ++++++++++ > > 1 files changed, 10 insertions(+), 0 deletions(-) > > > > diff --git a/src/mesa/main/uniform_query.cpp > > b/src/mesa/main/uniform_query.cpp > > index da41ee8..e8bdab2 100644 > > --- a/src/mesa/main/uniform_query.cpp > > +++ b/src/mesa/main/uniform_query.cpp > > @@ -782,6 +782,16 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct > > gl_shader_program *shProg, > > return; > > } > > > > + /* GL_INVALID_VALUE is generated if `transpose' is not GL_FALSE. > > + * http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml */ > > + if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) { > > + if (bool(transpose)) { > > I don't think you need the bool() conversion there.
Yes, you're right. > > > > + _mesa_error(ctx, GL_INVALID_VALUE, > > + "glUniformMatrix(matrix transpose is not GL_FALSE)"); > > + return; > > + } > > + } > > + > > The indentation looks a bit off there. Yeah. I need to fix the indent settings in my editor. > > > if (ctx->Shader.Flags& GLSL_UNIFORMS) { > > log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count, > > bool(transpose), shProg, location, uni); > > Otherwise, for both patches, Reviewed-by: Brian Paul <bri...@vmware.com> I'll send v2 patches with the issues fixed and your Reviewed-by added. -- Oliver McFadden. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev