Add debug option CS_COMPOSITOR_RENDER to enable/diable video
compositor compute shader render through system environment

Signed-off-by: James Zhu <james....@amd.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
b/src/gallium/auxiliary/vl/vl_compositor.c
index 5b6c3bd..e50e253 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -30,6 +30,7 @@
 #include "vl_compositor_gfx.h"
 #include "vl_compositor_cs.h"
 
+static bool cs_compositor_render_enable = FALSE;
 
 static bool
 init_shaders(struct vl_compositor *c)
@@ -739,6 +740,9 @@ vl_compositor_init(struct vl_compositor *c, struct 
pipe_context *pipe)
 {
    assert(c);
 
+   if (debug_get_bool_option("CS_COMPOSITOR_RENDER", false))
+      cs_compositor_render_enable = true;
+
    memset(c, 0, sizeof(*c));
 
    c->pipe = pipe;
-- 
2.7.4

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