From page 62 (page 68 of the PDF) of the GLSL 4.50 v.7 spec: " A dvec3 or dvec4 can only be declared without specifying a component."
Therefore, using the "component" qualifier with a dvec3 or dvec4 should result in a compiling error. Fixes: 94438578d21 ("glsl: validate and store component layout qualifier in GLSL IR") Cc: Timothy Arceri <tarc...@itsqueeze.com> Cc: Kenneth Graunke <kenn...@whitecape.org> Signed-off-by: Andres Gomez <ago...@igalia.com> --- src/compiler/glsl/ast_to_hir.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 620153e6a34..6d060fd94cd 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -3698,6 +3698,9 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual, "cannot be applied to a matrix, a structure, " "a block, or an array containing any of " "these."); + } else if (components > 4 && type->is_64bit()) { + _mesa_glsl_error(loc, state, "component layout qualifier " + "cannot be applied to dvec3 nor dvec4."); } else if (qual_component != 0 && (qual_component + components - 1) > 3) { _mesa_glsl_error(loc, state, "component overflow (%u > 3)", -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev