Increase csc_matrix size to store more constants for compute shader. Signed-off-by: James Zhu <james....@amd.com> --- src/gallium/auxiliary/vl/vl_compositor.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 2c6d585..6ab4a60 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -1440,7 +1440,7 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip pipe->screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, - sizeof(csc_matrix) + 2*sizeof(float) + sizeof(csc_matrix) + 4*sizeof(float) + 6*sizeof(int) ); if (!s->csc_matrix) -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev