On Thu, 31 Jan 2019 at 01:01, Timothy Arceri <tarc...@itsqueeze.com> wrote: > > Without this we do not end up with a deterministic NIR. NIR must > be deterministic here because we use it to produce a sha for the > radeonsi backends disk cache. > > This fixes the shader cache for a bunch of shaders.
I guess we'll need this for all branches since radeonsi started using the nir lowerings and optimisations? Fixes: 41d4016e061 ("radeonsi/nir: perform radeonsi-specific lowering and optimization passes") > --- > src/gallium/drivers/radeonsi/si_shader_nir.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c > b/src/gallium/drivers/radeonsi/si_shader_nir.c > index 7554f5b9f8b..96096abe4ea 100644 > --- a/src/gallium/drivers/radeonsi/si_shader_nir.c > +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c > @@ -848,6 +848,9 @@ si_lower_nir(struct si_shader_selector* sel) > } while (progress); > > NIR_PASS_V(sel->nir, nir_lower_bool_to_int32); > + > + nir_variable_mode mask = nir_var_function_temp; > + nir_remove_dead_variables(sel->nir, mask); Nit: I'd drop the temporary variable mask. Regardless of the nit Reviewed-by: Emil Velikov <emil.veli...@collabora.com> -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev