Hello list, The candidate for the Mesa 18.3.3 is now available. Currently we have: - 45 queued - 4 nominated (outstanding) - and 3 rejected patches
In the current release candidate we have fix for a memory leak in the etnaviv driver, better NEON assembly code in vc4 and couple of stability improvements to the radeonsi driver. A memory leak affecting all gallium drivers have been addressed. The time required to compile GLSL shaders with large amount of uniforms, such as Godot, has been improved. GLX and swrast have also been improved for better. On the Vulkan side, the ANV driver adjusted the number of images supported for gen8 and earlier to 8, while for newer hardware it remains the same 64. The RADV driver has seens a collection of stability improvements and fix for the Vulkan version advertised in some corner cases. To top it all up, the meson build system has seen a steady amount of fixes: the DSO version for the VDPAU drivers is now included, ICC compatibility patches, opencl handling and relaxed handling when building osmesa. Take a look at section "Mesa stable queue" for more information. Testing reports/general approval -------------------------------- Any testing reports (or general approval of the state of the branch) will be greatly appreciated. The plan is to have 18.3.3 this thursday (31st January 2019), around or shortly after 18:00 GMT. If you have any questions or suggestions - be that about the current patch queue or otherwise, please go ahead. Trivial merge conflicts ----------------------- commit b280cdb59e38af5d10e148fb5f2ff5e29503bf10 Author: Carsten Haitzler (Rasterman) <ras...@rasterman.com> vc4: Use named parameters for the NEON inline asm. (cherry picked from commiti 522f68847152e9111def094f7fb35b44f3d0fc80) commit 813f0a82960ed637e862ee596cef23c6574a7888 Author: Carsten Haitzler (Rasterman) <ras...@rasterman.com> vc4: Declare the cpu pointers as being modified in NEON asm. (cherry picked from commit 300d3ae8b1445b5060f92c77c0f577f4b7b2c7d6) (cherry picked from commit 385843ac3ce1b868d9e24fcb2dbc0c8d5f5a7c99) commit 5e8af9e609632f7062bf9dc81b44c6877a7d8ee4 Author: Tomeu Vizoso <tomeu.viz...@collabora.com> etnaviv: Consolidate buffer references from framebuffers (cherry picked from commit bf1dfcc3e8120400c9a78d03dd914a786728b5f7) Cheers, Emil Mesa stable queue ----------------- Nominated (4) ============== Ernestas Kulik (2): f6e49d5ad0f vc4: Fix leak in HW queries error path 90458bef544 v3d: Fix leak in resource setup error path Jason Ekstrand (1): cf42b0f9e2d intel/fs: Handle IMAGE_SIZE in size_read() and is_send_from_grf() Rob Clark (1): c3baa077bf6 freedreno: stop frob'ing pipe_resource::nr_samples Queued (45) =========== Andres Gomez (2): bin/get-pick-list.sh: fix the oneline printing bin/get-pick-list.sh: fix redirection in sh Axel Davy (1): st/nine: Immediately upload user provided textures Bas Nieuwenhuizen (3): radv: Only use 32 KiB per threadgroup on Stoney. radv: Set partial_vs_wave for pipelines with just GS, not tess. nir: Account for atomics in copy propagation. Bruce Cherniak (1): gallium/swr: Fix multi-context sync fence deadlock. Carsten Haitzler (Rasterman) (2): vc4: Use named parameters for the NEON inline asm. vc4: Declare the cpu pointers as being modified in NEON asm. Squashed with: vc4: Declare the last cpu pointer as being modified in NEON asm. Dave Airlie (3): dri_interface: add put shm image2 (v2) glx: add support for putimageshm2 path (v2) gallium: use put image shm2 path (v2) Dylan Baker (4): meson: allow building dri driver without window system if osmesa is classic meson: fix swr KNL build meson: Fix compiler checks for SWR with ICC meson: Add warnings and errors when using ICC Emil Velikov (4): docs: add sha256 checksums for 18.3.2 cherry-ignore: radv: Fix multiview depth clears cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices cherry-ignore: WARNING: Commit XXX lists invalid sha Eric Anholt (2): vc4: Don't leak the GPU fd for renderonly usage. vc4: Enable NEON asm on meson cross-builds. Eric Engestrom (2): configure: EGL requirements only apply if EGL is built meson/vdpau: add missing soversion Iago Toral Quiroga (1): anv/device: fix maximum number of images supported Jason Ekstrand (3): anv/nir: Rework arguments to apply_pipeline_layout anv: Only parse pImmutableSamplers if the descriptor has samplers nir/xfb: Fix offset accounting for dvec3/4 Karol Herbst (2): nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions glsl/lower_output_reads: set invariant and precise flags on temporaries Lionel Landwerlin (1): anv: fix invalid binding table index computation Marek Olšák (4): radeonsi: also apply the GS hang workaround to draws without tessellation radeonsi: fix a u_blitter crash after a shader with FBFETCH radeonsi: fix rendering to tiny viewports where the viewport center is > 8K st/mesa: purge framebuffers when unbinding a context Niklas Haas (1): radv: correctly use vulkan 1.0 by default Pierre Moreau (1): meson: Fix with_gallium_icd to with_opencl_icd Rob Clark (1): loader: fix the no-modifiers case Samuel Pitoiset (1): radv: clean up setting partial_es_wave for distributed tess on VI Timothy Arceri (4): ac/nir_to_llvm: fix interpolateAt* for arrays ac/nir_to_llvm: fix clamp shadow reference for more hardware radv/ac: fix some fp16 handling glsl: use remap location when serialising uniform program resource data Tomeu Vizoso (1): etnaviv: Consolidate buffer references from framebuffers Vinson Lee (1): meson: Fix typo. Rejected (3) ============ Bas Nieuwenhuizen (1): f67dea5e19e radv: Fix multiview depth clears Reason: This commit requires commits aeaf8dbd097 and 7484bc894b9 which did not land in branch. Jason Ekstrand (2): bfe31c5e461 nir/builder: Add nir_i2i and nir_u2u helpers which take a bit size abfe674c54b spirv: Handle arbitrary bit sizes for deref array indices Reason: The commits aren't suitable in their present form. Backport requested, silence from developer. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev