Matt Turner <matts...@gmail.com> writes:

> ---
>  src/intel/compiler/brw_eu_validate.c | 14 +++++++++++++-
>  1 file changed, 13 insertions(+), 1 deletion(-)
>
> diff --git a/src/intel/compiler/brw_eu_validate.c 
> b/src/intel/compiler/brw_eu_validate.c
> index a25010b225c..7f1580a5bb3 100644
> --- a/src/intel/compiler/brw_eu_validate.c
> +++ b/src/intel/compiler/brw_eu_validate.c
> @@ -1,5 +1,5 @@
>  /*
> - * Copyright © 2015 Intel Corporation
> + * Copyright © 2015-2019 Intel Corporation
>   *
>   * Permission is hereby granted, free of charge, to any person obtaining a
>   * copy of this software and associated documentation files (the "Software"),
> @@ -24,6 +24,18 @@
>  /** @file brw_eu_validate.c
>   *
>   * This file implements a pass that validates shader assembly.
> + *
> + * The restrictions implemented herein are intended to verify that 
> instructions
> + * in shader assembly do not violate restrictions documented in the graphics
> + * programming reference manuals.
> + *
> + * The restrictions are difficult for humans to quickly verify due to their
> + * complexity and abundance.
> + *
> + * It is critical that this code is thoroughly unit tested because false
> + * results it will lead developers astray, which is worse than having no

Redundant "it".

> + * validator at all. Patches to this file without corresponding unit tests 
> (in
> + * test_eu_validate.cpp) will be rejected.

Strictly by that rule this patch should be rejected ;).  Maybe say
"functional changes" instead of "patches"?  Other than that:

Reviewed-by: Francisco Jerez <curroje...@riseup.net>

>   */
>  
>  #include "brw_eu.h"
> -- 
> 2.19.2

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