Fixes the following piglit test on my VEGA and matches the behaviour in the tgsi backend.
tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test Fixes: 625dcbbc4566 ("amd/common: pass address components individually to ac_build_image_intrinsic") --- src/amd/common/ac_nir_to_llvm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index f509fc31df..b60ef86986 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -3586,7 +3586,7 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr) * It's unnecessary if the original texture format was * Z32_FLOAT, but we don't know that here. */ - if (args.compare && ctx->ac.chip_class == VI && ctx->abi->clamp_shadow_reference) + if (args.compare && ctx->ac.chip_class >= VI && ctx->abi->clamp_shadow_reference) args.compare = ac_build_clamp(&ctx->ac, ac_to_float(&ctx->ac, args.compare)); /* pack derivatives */ -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev