Fixes the following piglit test on my VEGA and matches the behaviour in the
tgsi backend.

tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test

Fixes: 625dcbbc4566 ("amd/common: pass address components individually to 
ac_build_image_intrinsic")
---
 src/amd/common/ac_nir_to_llvm.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index f509fc31df..b60ef86986 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3586,7 +3586,7 @@ static void visit_tex(struct ac_nir_context *ctx, 
nir_tex_instr *instr)
         * It's unnecessary if the original texture format was
         * Z32_FLOAT, but we don't know that here.
         */
-       if (args.compare && ctx->ac.chip_class == VI && 
ctx->abi->clamp_shadow_reference)
+       if (args.compare && ctx->ac.chip_class >= VI && 
ctx->abi->clamp_shadow_reference)
                args.compare = ac_build_clamp(&ctx->ac, ac_to_float(&ctx->ac, 
args.compare));
 
        /* pack derivatives */
-- 
2.20.1

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