On Wed,  9 May 2012 13:53:52 -0600, Brian Paul <bri...@vmware.com> wrote:
> Instead of having to hack the code to enable these debugging options,
> set them through the MESA_DEBUG env var.

I was thinking "why don't we just always print this debug when someone
tries to use an incomplete texture?", but then these incomplete()
functions will be called at times other than someone trying to draw with
them.  This will be very nice to have in place, though, given that I've
told people to force it on for app debugging before

Reviewed-by: Eric Anholt <e...@anholt.net>

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