On Friday, January 11, 2019 8:33:41 AM PST Jason Ekstrand wrote:
> On Fri, Jan 11, 2019 at 10:19 AM Kenneth Graunke wrote:
> > Those names (nir_var_func_local, nir_var_thread_local, and
> > nir_var_thread_global) make more sense to me than private/function.
> >
> > Another option is `nir_var_local_temp` and `nir_var_shader_temp`,
> > indicating that they're just temporary variables, and not anything
> > with special semantics like memory.  shader_temp would pair well with
> > the existing shader_in/shader_out, since they have the same scope.
> >
> > I might also consider adding 'mem' to variables representing memory.
> >
> > So that would look like...
> >
> >    nir_var_shader_in
> >    nir_var_shader_out
> >    nir_var_shader_temp  (formerly local/function)
> >    nir_var_local_temp   (formerly global/private)
> >
> 
> Are those flipped?

Gah!  Sorry.  Yes.

   nir_var_shader_in
   nir_var_shader_out
   nir_var_shader_temp  (formerly global/private)
   nir_var_local_temp   (formerly local/function)
   nir_var_uniform
   nir_var_system_value
   nir_var_mem_ubo      (added mem)
   nir_var_mem_ssbo     (added mem)
   nir_var_mem_shared   (added mem)
   nir_var_mem_global   (the new global memory type being introduced)

--Ken

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