On 05/02/2012 02:11 PM, Olivier Galibert wrote:
   Hello,

Here is the second version of that patch series.  It's fundamentally
the same thing with a number of changes:
- respect the coding style a little better
- index the hash table on the variable object pointer and not the name
- handle function call in function call (tested with atan(a))
- handle if (tested with atan(a, b))
- handle conditional assign (tested with mix)
- fix the access to the body when the same builtin is used multiple times

What's missing is a piglit run, which I currently have technical
problems with[1].

Thanks everybody for the reviews, I hope I haven't missed anything.

   OG.

These look great!  I've gone ahead and pushed them with a few tiny changes:

1. I updated a comment in patch 2, which still said the hash_table mapped using variable names/strings. 2. I changed the for (exec_node ...) loop in patch 4 to foreach_list, as it's simpler.

This /does/ cause a regression in Piglit test glsl-const-folding-01, due to atan(1.0) being slightly off from the value the test expects. But I checked that, and it's off in the 5th digit, so it's just a precision issue. I think the test is being a bit picky, so we may want to change it. Or, make our built-ins more precise. We can do that in a follow-up patch sometime.

Either way, it's definitely a plus that we're using the same code for the CPU and GPU side. Much better to be consistent.

Thanks so much for doing this!
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to