On 05/08/2012 01:55 AM, Olivier Galibert wrote:
Holy crap sandwich. I guess I'm not sure how we didn't catch this
before. Since this only happens when both sides of the relational
operation are constant, I guess it's not that common. Ugh.
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
diff --git a/src/glsl/ir_constant_expression.cpp
b/src/glsl/ir_constant_expression.cpp
index baf23b6..61c0ae6 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -641,13 +641,13 @@ ir_expression::constant_expression_value(struct
hash_table *variable_context)
for (unsigned c = 0; c< op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0]< op[1]->value.u[0];
+ data.b[c] = op[0]->value.u[c]< op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0]< op[1]->value.i[0];
+ data.b[c] = op[0]->value.i[c]< op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0]< op[1]->value.f[0];
+ data.b[c] = op[0]->value.f[c]< op[1]->value.f[c];
break;
default:
assert(0);
@@ -677,13 +677,13 @@ ir_expression::constant_expression_value(struct
hash_table *variable_context)
for (unsigned c = 0; c< op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0]<= op[1]->value.u[0];
+ data.b[c] = op[0]->value.u[c]<= op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0]<= op[1]->value.i[0];
+ data.b[c] = op[0]->value.i[c]<= op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0]<= op[1]->value.f[0];
+ data.b[c] = op[0]->value.f[c]<= op[1]->value.f[c];
break;
default:
assert(0);
@@ -695,13 +695,13 @@ ir_expression::constant_expression_value(struct
hash_table *variable_context)
for (unsigned c = 0; c< op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0]>= op[1]->value.u[0];
+ data.b[c] = op[0]->value.u[c]>= op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0]>= op[1]->value.i[0];
+ data.b[c] = op[0]->value.i[c]>= op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0]>= op[1]->value.f[0];
+ data.b[c] = op[0]->value.f[c]>= op[1]->value.f[c];
break;
default:
assert(0);
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