https://bugs.freedesktop.org/show_bug.cgi?id=109204

--- Comment #9 from Brandon Wright <bear...@gmail.com> ---
I added the full generated GLSL for the vertex and fragment shaders and the SPV
produced. The glsl is in the form it's passed to the glslang compiler, and it
compiles with the command-line compiler. I believe it's the vertex shader
that's causing the crash, but since it occurs on pipeline creation I don't
really know.

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