On 12/20/2018 01:28 AM, Nils Wallménius wrote:
Den ons 19 dec. 2018 17:44 skrev Jonathan Marek <jonat...@marek.ca>:When ffma is available, we can use a different arrangement of constants to get a better result. On freedreno/ir3, this reduces the YUV->RGB to 7 scalar ffma. On freedreno/a2xx, it will allow YUV->RGB to be 3 vec4 ffma. Signed-off-by: Jonathan Marek <jonat...@marek.ca> --- src/compiler/nir/nir_lower_tex.c | 62 ++++++++++++++++++++++---------- 1 file changed, 43 insertions(+), 19 deletions(-) diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c index 6a6b6c41a7..f7c821bb34 100644 --- a/src/compiler/nir/nir_lower_tex.c +++ b/src/compiler/nir/nir_lower_tex.c @@ -342,25 +342,49 @@ convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex, nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v, nir_ssa_def *a) { - nir_const_value m[3] = { - { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } }, - { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } }, - { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } } - }; - - nir_ssa_def *yuv = - nir_vec4(b, - nir_fmul(b, nir_imm_float(b, 1.16438356f), - nir_fadd(b, y, nir_imm_float(b, -16.0f / 255.0f))), - nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f / 255.0f)), 0), - nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f / 255.0f)), 0), - nir_imm_float(b, 0.0)); - - nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0])); - nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1])); - nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2])); - - nir_ssa_def *result = nir_vec4(b, red, green, blue, a); + nir_ssa_def *result; + + + if (b->shader->options->fuse_ffma) { + nir_const_value m[4] = {Drive-by comment, but shouldn't this^ be m[3]? Regards Nils
Yes, it should be m[3]. It was originally 4 before alpha was added.
+ { .f32 = { 1.16438356f, 1.16438356f, 1.16438356f, 0.0f } }, + { .f32 = { 0.0f, -0.39176229f, 2.01723214f, 0.0f } }, + { .f32 = { 1.59602678f,-0.81296764f, 0.0f, 0.0f } }, + }; + static const float y_off = -16.0f * 1.16438356f / 255.0f; + static const float sc = 128.0f / 255.0f; + + nir_ssa_def *offset = + nir_vec4(b, + nir_imm_float(b, y_off - sc * 1.59602678f), + nir_imm_float(b, y_off + sc * (0.81296764f + 0.39176229f)), + nir_imm_float(b, y_off - sc * 2.01723214f), + a); + + result = nir_ffma(b, y, nir_build_imm(b, 4, 32, m[0]), + nir_ffma(b, u, nir_build_imm(b, 4, 32, m[1]), + nir_ffma(b, v, nir_build_imm(b, 4, 32, m[2]), offset))); + } else { + nir_const_value m[3] = { + { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } }, + { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } }, + { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } } + }; + + nir_ssa_def *yuv = + nir_vec4(b, + nir_fmul(b, nir_imm_float(b, 1.16438356f), + nir_fadd(b, y, nir_imm_float(b, -16.0f / 255.0f))), + nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f / 255.0f)), 0), + nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f / 255.0f)), 0), + nir_imm_float(b, 0.0)); + + nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0])); + nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1])); + nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2])); + + result = nir_vec4(b, red, green, blue, a); + } nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result)); } -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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