Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>

On Wed, Dec 19, 2018, 6:13 PM Samuel Pitoiset <samuel.pitoi...@gmail.com
wrote:

> This workaround has been introduced by 135e4d434f6 for fixing
> DXVK GPU hangs with many games. It is no longer needed since
> LLVM r345718.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
> ---
>  src/amd/vulkan/radv_shader.c | 12 +++++++++---
>  1 file changed, 9 insertions(+), 3 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 2eb5164ac97..5c72890aa8e 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -548,9 +548,15 @@ static void radv_init_llvm_target()
>          *
>          * "mesa" is the prefix for error messages.
>          */
> -       const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
> -                               "-amdgpu-skip-threshold=1" };
> -       LLVMParseCommandLineOptions(3, argv, NULL);
> +       if (HAVE_LLVM >= 0x0800) {
> +               const char *argv[2] = { "mesa",
> "-simplifycfg-sink-common=false" };
> +               LLVMParseCommandLineOptions(2, argv, NULL);
> +
> +       } else {
> +               const char *argv[3] = { "mesa",
> "-simplifycfg-sink-common=false",
> +                                       "-amdgpu-skip-threshold=1" };
> +               LLVMParseCommandLineOptions(3, argv, NULL);
> +       }
>  }
>
>  static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
> --
> 2.20.1
>
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> mesa-dev@lists.freedesktop.org
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>
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