For the series:
Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
(with my 'normal' apps) ;-)
+ LS2015 (D3D9) under Wine Staging Nine 4.0-rc2
nice numbers
Dieter
Am 16.12.2018 22:25, schrieb Axel Davy:
This patch introduces a structure to release the
present_handles only when they are fully released
by the server, thus making
"DestroyD3DWindowBuffer" actually release the buffer
right away when called.
Signed-off-by: Axel Davy <davyax...@gmail.com>
---
src/gallium/state_trackers/nine/swapchain9.c | 49 ++++++++++++++++----
src/gallium/state_trackers/nine/swapchain9.h | 1 +
2 files changed, 42 insertions(+), 8 deletions(-)
diff --git a/src/gallium/state_trackers/nine/swapchain9.c
b/src/gallium/state_trackers/nine/swapchain9.c
index d330c855726..138e8816a05 100644
--- a/src/gallium/state_trackers/nine/swapchain9.c
+++ b/src/gallium/state_trackers/nine/swapchain9.c
@@ -128,6 +128,40 @@ D3DWindowBuffer_create(struct NineSwapChain9
*This,
return ret;
}
+static void
+D3DWindowBuffer_release(struct NineSwapChain9 *This,
+ D3DWindowBuffer *present_handle)
+{
+ int i;
+ /* Add it to the 'pending release' list */
+ for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
+ if (!This->present_handles_pending_release[i]) {
+ This->present_handles_pending_release[i] = present_handle;
+ break;
+ }
+ }
+ if (i == (D3DPRESENT_BACK_BUFFERS_MAX_EX + 1)) {
+ ERR("Server not releasing buffers...\n");
+ assert(false);
+ }
+
+ /* Destroy elements of the list released by the server */
+ for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
+ if (This->present_handles_pending_release[i] &&
+ ID3DPresent_IsBufferReleased(This->present,
This->present_handles_pending_release[i])) {
+ /* WaitBufferReleased also waits the presentation feedback
+ * (which should arrive at about the same time),
+ * while IsBufferReleased doesn't. DestroyD3DWindowBuffer
unfortunately
+ * checks it to release immediately all data, else the
release
+ * is postponed for This->present release. To avoid leaks
(we may handle
+ * a lot of resize), call WaitBufferReleased. */
+ ID3DPresent_WaitBufferReleased(This->present,
This->present_handles_pending_release[i]);
+ ID3DPresent_DestroyD3DWindowBuffer(This->present,
This->present_handles_pending_release[i]);
+ This->present_handles_pending_release[i] = NULL;
+ }
+ }
+}
+
static int
NineSwapChain9_GetBackBufferCountForParams( struct NineSwapChain9
*This,
D3DPRESENT_PARAMETERS
*pParams );
@@ -291,7 +325,7 @@ NineSwapChain9_Resize( struct NineSwapChain9 *This,
This->enable_threadpool = FALSE;
for (i = 0; i < oldBufferCount; i++) {
- ID3DPresent_DestroyD3DWindowBuffer(This->present,
This->present_handles[i]);
+ D3DWindowBuffer_release(This, This->present_handles[i]);
This->present_handles[i] = NULL;
if (This->present_buffers[i])
pipe_resource_reference(&(This->present_buffers[i]),
NULL);
@@ -519,6 +553,11 @@ NineSwapChain9_dtor( struct NineSwapChain9 *This )
FREE(This->pending_presentation[i]);
}
+ for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
+ if (This->present_handles_pending_release[i])
+ ID3DPresent_DestroyD3DWindowBuffer(This->present,
This->present_handles_pending_release[i]);
+ }
+
for (i = 0; i < This->num_back_buffers; i++) {
if (This->buffers[i])
NineUnknown_Detach(NineUnknown(This->buffers[i]));
@@ -738,13 +777,7 @@ present( struct NineSwapChain9 *This,
create_present_buffer(This, target_width, target_height,
&new_resource, &new_handle);
/* Switch to the new buffer */
if (new_handle) {
- /* WaitBufferReleased also waits the presentation
feedback,
- * while IsBufferReleased doesn't.
DestroyD3DWindowBuffer unfortunately
- * checks it to release immediately all data, else the
release
- * is postponed for This->present release. To avoid
leaks (we may handle
- * a lot of resize), call WaitBufferReleased. */
- ID3DPresent_WaitBufferReleased(This->present,
This->present_handles[0]);
- ID3DPresent_DestroyD3DWindowBuffer(This->present,
This->present_handles[0]);
+ D3DWindowBuffer_release(This,
This->present_handles[0]);
This->present_handles[0] = new_handle;
pipe_resource_reference(&This->present_buffers[0],
new_resource);
pipe_resource_reference(&new_resource, NULL);
diff --git a/src/gallium/state_trackers/nine/swapchain9.h
b/src/gallium/state_trackers/nine/swapchain9.h
index 0fa0589d3b7..a6146445bdd 100644
--- a/src/gallium/state_trackers/nine/swapchain9.h
+++ b/src/gallium/state_trackers/nine/swapchain9.h
@@ -57,6 +57,7 @@ struct NineSwapChain9
struct NineSurface9 *buffers[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
/* 0 to BackBufferCount-1 : the back buffers. BackBufferCount :
additional buffer */
struct pipe_resource
*present_buffers[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
D3DWindowBuffer *present_handles[D3DPRESENT_BACK_BUFFERS_MAX_EX +
1];
+ D3DWindowBuffer
*present_handles_pending_release[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
struct pipe_fence_handle *swap_fences[DRI_SWAP_FENCES_MAX];
unsigned int cur_fences;
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