Seems reasonable though I'm a bit surprised your running peephole_select
after lowering booleans.
On December 18, 2018 18:16:46 Timothy Arceri <tarc...@itsqueeze.com> wrote:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 18/12/18 3:16 am, Rhys Perry wrote:
Signed-off-by: Rhys Perry <pendingchao...@gmail.com>
---
src/compiler/nir/nir_opt_peephole_select.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir_opt_peephole_select.c
b/src/compiler/nir/nir_opt_peephole_select.c
index ad9d0abec0..241627ed99 100644
--- a/src/compiler/nir/nir_opt_peephole_select.c
+++ b/src/compiler/nir/nir_opt_peephole_select.c
@@ -205,7 +205,9 @@ nir_opt_peephole_select_block(nir_block *block,
nir_shader *shader,
break;
nir_phi_instr *phi = nir_instr_as_phi(instr);
- nir_alu_instr *sel = nir_alu_instr_create(shader, nir_op_bcsel);
+ nir_op sel_op = nir_src_bit_size(if_stmt->condition) == 1 ?
+ nir_op_bcsel : nir_op_b32csel;
+ nir_alu_instr *sel = nir_alu_instr_create(shader, sel_op);
nir_src_copy(&sel->src[0].src, &if_stmt->condition, sel);
/* Splat the condition to all channels */
memset(sel->src[0].swizzle, 0, sizeof sel->src[0].swizzle);
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