ping?
After looking into this again today, I can't find any better solutions.
We should probably push this patch because at least two games are
affected. My opinion is that correctness is more important than performance.
On 10/11/18 10:42 AM, Samuel Pitoiset wrote:
WD_SWITCH_ON_EOP seems to be the only workaround that fixes
the GPU hangs with Yakuza and The Evil Within on Vega. I don't
like as it might decrease geometry performance as pointed out
by Marek, but I don't know how to implement a better one.
Cc: mesa-sta...@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/amd/vulkan/radv_pipeline.c | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 426b417e172..2256b2c58e9 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3412,14 +3412,23 @@ radv_compute_ia_multi_vgt_param_helpers(struct
radv_pipeline *pipeline,
}
/* Workaround for a VGT hang when strip primitive types are used with
- * primitive restart.
+ * primitive restart. This fixes GPU hangs with Yakuza and The Evil
+ * Within, at least. Not sure if we can implement a better workaround.
*/
if (pipeline->graphics.prim_restart_enable &&
(prim == V_008958_DI_PT_LINESTRIP ||
prim == V_008958_DI_PT_TRISTRIP ||
prim == V_008958_DI_PT_LINESTRIP_ADJ ||
prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
- ia_multi_vgt_param.partial_vs_wave = true;
+ if (device->physical_device->rad_info.chip_class >= GFX9) {
+ /* XXX: This might decrease geometry performance by 2x,
+ * but this appears to be the only workaround that
+ * fixes the GPU hang.
+ */
+ ia_multi_vgt_param.wd_switch_on_eop = true;
+ } else {
+ ia_multi_vgt_param.partial_vs_wave = true;
+ }
}
ia_multi_vgt_param.base =
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