On Mon, 2018-12-10 at 16:36 -0500, Nick Kreeger wrote: > In GLES2 - if extensions are present, float and half-float textures > can > be used for rendering. This change enables the svga driver to handle > rendering these types. > --- > src/gallium/drivers/svga/svga_screen.c | 6 ++++-- > 1 file changed, 4 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/drivers/svga/svga_screen.c > b/src/gallium/drivers/svga/svga_screen.c > index 95dde8b..3dcfc6b 100644 > --- a/src/gallium/drivers/svga/svga_screen.c > +++ b/src/gallium/drivers/svga/svga_screen.c > @@ -351,6 +351,10 @@ svga_get_param(struct pipe_screen *screen, enum > pipe_cap param) > case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: > return sws->have_sm4_1 ? 1 : 0; /* only single-channel > textures */ > > + case PIPE_CAP_TEXTURE_FLOAT_LINEAR: > + case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: > + return 1; > + > /* Unsupported features */ > case PIPE_CAP_TEXTURE_MIRROR_CLAMP: > case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE: > @@ -427,8 +431,6 @@ svga_get_param(struct pipe_screen *screen, enum > pipe_cap param) > case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: > case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: > case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: > - case PIPE_CAP_TEXTURE_FLOAT_LINEAR: > - case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: > case PIPE_CAP_DEPTH_BOUNDS_TEST: > case PIPE_CAP_TGSI_TXQS: > case PIPE_CAP_SHAREABLE_SHADERS:
Considering I sent pretty much the exact same patch for virgl: Reviewed-by: Erik Faye-Lunk <erik.faye-l...@collabora.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev