With commit 89b479, we moved to tracking buffer cleanliness when binding. TEST=dEQP-GLES31.functional.image_load_store.buffer.load_store.r32ui --- src/gallium/drivers/virgl/virgl_buffer.c | 3 --- 1 file changed, 3 deletions(-)
diff --git a/src/gallium/drivers/virgl/virgl_buffer.c b/src/gallium/drivers/virgl/virgl_buffer.c index b662e46ccd..7112bcbcfc 100644 --- a/src/gallium/drivers/virgl/virgl_buffer.c +++ b/src/gallium/drivers/virgl/virgl_buffer.c @@ -163,9 +163,6 @@ struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs, vbind = pipe_to_virgl_bind(template->bind); size = template->width0; - /* SSBOs and texture buffers can written to by host compute shaders. */ - if (vbind == VIRGL_BIND_SHADER_BUFFER || vbind == VIRGL_BIND_SAMPLER_VIEW) - buf->base.clean = FALSE; buf->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, size); util_range_set_empty(&buf->valid_buffer_range); -- 2.18.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev