On Fri, Nov 30, 2018 at 1:13 PM Kristian Høgsberg <hoegsb...@gmail.com> wrote:
> On Fri, Nov 16, 2018 at 7:48 PM Marek Olšák <mar...@gmail.com> wrote: > > > > I think the name PIPE_CAP_MULTISAMPLED_RENDER_TO_TEXTURE is slightly > misleading, because it doesn't imply anything about the OpenGL ES behavior, > which is that a texture is multisampled in the cache, but single-sampled in > memory. This should be mentioned somewhere. > > Not sure exactly which change you're recommending, but in retrospect, > I think it would be better to name the cap in term of how it changes > the gallium API instead of the GLES extension it enables. How about > PIPE_CAP_SURFACE_SAMPLE_COUNT, to indicate that it allows overriding > sample counts in pipe_surface? > That's an interesting idea, but how does it convey that multisampled surfaces are never multisampled in memory? Marek
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