Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>

On 11/27/18 10:08 AM, Matt Turner wrote:
We normally call with stderr which is unbuffered, so this won't affect
that, but it does let me call nir_print_shader(nir, fopen("log", "w+"))
from gdb and actually get the whole shader in my file.
---
  src/compiler/nir/nir_print.c | 1 +
  1 file changed, 1 insertion(+)

diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index 19f26f46405..1dcf043a799 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -1311,6 +1311,7 @@ void
  nir_print_shader(nir_shader *shader, FILE *fp)
  {
     nir_print_shader_annotated(shader, fp, NULL);
+   fflush(fp);
  }
void

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