Tested running WebGL aquarium on Nvidia host (10,000 fishes) This moves us from 7 fps to 9 fps. After quadrupling, performance gains diminish.
v2: Remove change ID (Erik) Tested-By: Gert Wollny <gert.wol...@collabora.com> --- src/gallium/drivers/virgl/virgl_winsys.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h index d13212c5e8..96726b409d 100644 --- a/src/gallium/drivers/virgl/virgl_winsys.h +++ b/src/gallium/drivers/virgl/virgl_winsys.h @@ -31,7 +31,7 @@ struct pipe_fence_handle; struct winsys_handle; struct virgl_hw_res; -#define VIRGL_MAX_CMDBUF_DWORDS (16*1024) +#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024) struct virgl_drm_caps { union virgl_caps caps; -- 2.18.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev