> Does anyone know of any actual use for > GL_AMD_seamless_cubemap_per_texture? I can't think of any -- it reads
I've had a couple of cases where I was using cubes for non-environment-map things, and the lack of filtering across faces was useful. I agree that you pretty much always just want proper filtering when using cubemaps for 'typical' things. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev