On Wed, 2018-11-21 at 15:26 -0800, Gurchetan Singh wrote: > Tested running WebGL aquarium on Nvidia host (10,000 fishes) > > This moves us from 7 fps to 9 fps. After quadrupling, performance > gains diminish. > > Change-Id: Iba3a9929ba2d17cf5a38233b92391dd413b79bc2
What's this Change-Id thing? I don't think we usually include things like this... With that dropped: Reviewed-by: Erik Faye-Lund <erik.faye-l...@collabora.com> > --- > src/gallium/drivers/virgl/virgl_winsys.h | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gallium/drivers/virgl/virgl_winsys.h > b/src/gallium/drivers/virgl/virgl_winsys.h > index d13212c5e8..96726b409d 100644 > --- a/src/gallium/drivers/virgl/virgl_winsys.h > +++ b/src/gallium/drivers/virgl/virgl_winsys.h > @@ -31,7 +31,7 @@ struct pipe_fence_handle; > struct winsys_handle; > struct virgl_hw_res; > > -#define VIRGL_MAX_CMDBUF_DWORDS (16*1024) > +#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024) > > struct virgl_drm_caps { > union virgl_caps caps; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev