On 11/21/2018 03:08 AM, Haehnle, Nicolai wrote: > On 21.11.18 01:39, Ian Romanick wrote: >> From: Ian Romanick <ian.d.roman...@intel.com> >> >> Ralloc has a feature that all allocations from a temporary memory >> context can be whisked away in a single call without fear of leaks. As >> the slab allocator is designed for use in multhreaded scenarios with a >> child pool per CPU, it lacks this feature. However, many users will be >> single threaded with a single child pool. For these users, we can have >> our cake and eat it too. >> >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> >> Cc: Nicolai Hähnle <nicolai.haeh...@amd.com> >> --- >> src/util/slab.c | 21 +++++++++++++++++++++ >> src/util/slab.h | 1 + >> 2 files changed, 22 insertions(+) >> >> diff --git a/src/util/slab.c b/src/util/slab.c >> index 5f048666b56..1bcc1db6e09 100644 >> --- a/src/util/slab.c >> +++ b/src/util/slab.c >> @@ -172,6 +172,27 @@ void slab_destroy_child(struct slab_child_pool *pool) >> pool->parent = NULL; >> } >> >> +/** >> + * Flush all allocations from a pool. Single-threaded (no mutex). >> + */ >> +void >> +slab_flush_st(struct slab_mempool *parent) > > The name of the function argument should be "pool" for consistency.
This is one thing that annoyed me while writing this function. Sometimes "pool" is a slab_mempool. Sometimes "pool" is a slab_child_pool. What do you do when you have both? For the most part, the thing that gets the most use in a function is the thing called pool. In this case, that's the slab_child_pool, but that's not the parameter passed in. slab_alloc_st, slab_free_st, slab_create, and slab_destroy are the only other functions that take a slab_mempool. These functions work around this issue by immediately calling some other public function with &pool->child. I didn't want to make a public function to flush an arbitrary slab_child_pool because that's very dangerous in the general case. Having a one-line public function that calls a private function will just beg some newbie to come along and fix it... and end up with the same problem. :) >> +{ >> + struct slab_child_pool *const pool = &parent->child; >> + >> + assert(pool->migrated == NULL); >> + assert(pool->parent == parent); > > I'm surprised this works. Why isn't pool->parent == &parent->parent? This is just a sanity check on an invariant of the data structure. If the slab_mempool wasn't initialized or if it has been destroyed, parent->child.parent will be garbage or NULL. > Or, with a consistently named function argument, why isn't > pool->child.parent == &pool->parent? > > The intention of the patch looks fine though. > > Cheers, > Nicolai > > >> + >> + while (pool->pages) { >> + struct slab_page_header *page = pool->pages; >> + pool->pages = page->u.next; >> + >> + free(page); >> + } >> + >> + pool->free = NULL; >> +} >> + >> static bool >> slab_add_new_page(struct slab_child_pool *pool) >> { >> diff --git a/src/util/slab.h b/src/util/slab.h >> index e83f8ec1a0e..a4279d8e65b 100644 >> --- a/src/util/slab.h >> +++ b/src/util/slab.h >> @@ -90,5 +90,6 @@ void slab_create(struct slab_mempool *pool, >> void slab_destroy(struct slab_mempool *pool); >> void *slab_alloc_st(struct slab_mempool *pool); >> void slab_free_st(struct slab_mempool *pool, void *ptr); >> +void slab_flush_st(struct slab_mempool *parent); >> >> #endif >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev