There's no extension enabling S3TC formats on OpenGL ES 1.x, so we shouldn't allow these even if the driver can support it. So let's check for EXT_texture_compression_s3tc instead of ANGLE_texture_compression_dxt, which is supported on all other OpenGL variations.
We also need to use _mesa_has_EXT_texture_compression_s3tc() instead of checking the driver cap directly, otherwise we end up enabling this on OpenGL ES 1.x, as the API isn't checked. Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com> --- src/mesa/main/glformats.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index a5eb0dabb3b..964235bb72f 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -1371,10 +1371,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format) switch (_mesa_get_format_layout(m_format)) { case MESA_FORMAT_LAYOUT_S3TC: if (_mesa_get_format_color_encoding(m_format) == GL_LINEAR) { - /* Assume that the ANGLE flag will always be set if the - * EXT flag is set. - */ - return ctx->Extensions.ANGLE_texture_compression_dxt; + return _mesa_has_EXT_texture_compression_s3tc(ctx); } else { return _mesa_has_EXT_texture_sRGB(ctx) && _mesa_has_S3_s3tc(ctx); @@ -2802,7 +2799,7 @@ _mesa_gles_error_check_format_and_type(const struct gl_context *ctx, /* The GLES variant of EXT_texture_compression_s3tc is very vague and * doesn't list valid types. Just do exactly what the spec says. */ - if (ctx->Extensions.EXT_texture_compression_s3tc && + if (_mesa_has_EXT_texture_compression_s3tc(ctx) && (internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev