From: Gert Wollny <gert.wol...@collabora.com> With 5d517a streamout info is only attached to the shader for which the transform feedback is actually recorded, but the driver set the context info with each state submitted, thereby always using the info data that was attached to the vertex shader.
Pass the streamout stride info to the context only from the shader that actually has outputs. (Thanks to Marek Olšák for pointing me in the right direction) Fixes regresion with: dEQP-GLES31.functional.tessellation.invariance.* Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108734 Fixes: 5d517a599b1eabd1d5696bf31e26f16568d35770 st/mesa: Don't record garbage streamout information in the non-SSO case. Signed-off-by: Gert Wollny <gert.wol...@collabora.com> --- src/gallium/drivers/r600/r600_state_common.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 2d36541787..f886a27170 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -1020,7 +1020,9 @@ static void r600_bind_vs_state(struct pipe_context *ctx, void *state) rctx->vs_shader = (struct r600_pipe_shader_selector *)state; r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx)); - rctx->b.streamout.stride_in_dw = rctx->vs_shader->so.stride; + + if (rctx->vs_shader->so.num_outputs) + rctx->b.streamout.stride_in_dw = rctx->vs_shader->so.stride; } static void r600_bind_gs_state(struct pipe_context *ctx, void *state) @@ -1035,7 +1037,9 @@ static void r600_bind_gs_state(struct pipe_context *ctx, void *state) if (!state) return; - rctx->b.streamout.stride_in_dw = rctx->gs_shader->so.stride; + + if (rctx->gs_shader->so.num_outputs) + rctx->b.streamout.stride_in_dw = rctx->gs_shader->so.stride; } static void r600_bind_tcs_state(struct pipe_context *ctx, void *state) @@ -1057,7 +1061,9 @@ static void r600_bind_tes_state(struct pipe_context *ctx, void *state) if (!state) return; - rctx->b.streamout.stride_in_dw = rctx->tes_shader->so.stride; + + if (rctx->tes_shader->so.num_outputs) + rctx->b.streamout.stride_in_dw = rctx->tes_shader->so.stride; } void r600_delete_shader_selector(struct pipe_context *ctx, -- 2.18.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev