On Thu, 2018-11-15 at 15:37 +0100, Lucas Stach wrote: > At least GC2000 seems to push some dirt from the PE color cache into > the last bound render target when drawing depth only. Newer cores > seem to behave properly and don't do this, but I have found no way > to fix it on GC2000. Flushes and stalls don't seem to make any > difference. > > In order to stop the core from pushing the dirt into a precious real > render target, plug in dummy buffer when rendering without a color > buffer. > > Signed-off-by: Lucas Stach <l.st...@pengutronix.de>
Reviewed-by: Philipp Zabel <p.za...@pengutronix.de> regards Philipp _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev