Thanks, pushed. Marek
On Mon, Nov 12, 2018 at 4:14 PM Edmondo Tommasina < edmondo.tommas...@gmail.com> wrote: > > Patch is: > Reviewed-by: Edmondo Tommasina <edmondo.tommas...@gmail.com> > > > On Mon, Nov 12, 2018 at 9:45 PM Marek Olšák <mar...@gmail.com> wrote: > >> From: Marek Olšák <marek.ol...@amd.com> >> >> This implementation can have massive drawbacks. >> >> Cc: 18.3 <mesa-sta...@lists.freedesktop.org> >> --- >> src/mesa/state_tracker/st_manager.c | 9 --------- >> 1 file changed, 9 deletions(-) >> >> diff --git a/src/mesa/state_tracker/st_manager.c >> b/src/mesa/state_tracker/st_manager.c >> index 690d5bc2313..076ad42646d 100644 >> --- a/src/mesa/state_tracker/st_manager.c >> +++ b/src/mesa/state_tracker/st_manager.c >> @@ -1065,29 +1065,20 @@ st_api_make_current(struct st_api *stapi, struct >> st_context_iface *stctxi, >> ret = _mesa_make_current(st->ctx, incomplete, incomplete); >> } >> >> st_framebuffer_reference(&stdraw, NULL); >> st_framebuffer_reference(&stread, NULL); >> >> /* Purge the context's winsys_buffers list in case any >> * of the referenced drawables no longer exist. >> */ >> st_framebuffers_purge(st); >> - >> - /* Notify the driver that the context thread may have been changed. >> - * This should pin all driver threads to a specific L3 cache for >> optimal >> - * performance on AMD Zen CPUs. >> - */ >> - struct glthread_state *glthread = st->ctx->GLThread; >> - thrd_t *upper_thread = glthread ? &glthread->queue.threads[0] : >> NULL; >> - >> - util_context_thread_changed(st->pipe, upper_thread); >> } >> else { >> ret = _mesa_make_current(NULL, NULL, NULL); >> } >> >> return ret; >> } >> >> >> static void >> -- >> 2.17.1 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> >
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