This is copied from the one in src/mesa/main/imports.h, which is the same otherwise. --- src/util/u_math.h | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+)
diff --git a/src/util/u_math.h b/src/util/u_math.h index e7dbbe5ca22..fcd3054060b 100644 --- a/src/util/u_math.h +++ b/src/util/u_math.h @@ -186,6 +186,23 @@ util_fast_pow(float x, float y) static inline int util_ifloor(float f) { +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) + /* + * IEEE floor for computers that round to nearest or even. + * 'f' must be between -4194304 and 4194303. + * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", + * but uses some IEEE specific tricks for better speed. + * Contributed by Josh Vanderhoof + */ + int ai, bi; + double af, bf; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + /* GCC generates an extra fstp/fld without this. */ + __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); + __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); + return (ai - bi) >> 1; +#else int ai, bi; double af, bf; union fi u; @@ -194,6 +211,7 @@ util_ifloor(float f) u.f = (float) af; ai = u.i; u.f = (float) bf; bi = u.i; return (ai - bi) >> 1; +#endif } -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev