On Wed, Nov 7, 2018 at 10:38 AM Pohjolainen, Topi < topi.pohjolai...@gmail.com> wrote:
> On Fri, Oct 12, 2018 at 01:46:42PM -0500, Jason Ekstrand wrote: > > --- > > src/intel/isl/isl_gen7.c | 9 +++++++++ > > 1 file changed, 9 insertions(+) > > > > diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c > > index f6f7e1ba7dc..fe420e4fbd8 100644 > > --- a/src/intel/isl/isl_gen7.c > > +++ b/src/intel/isl/isl_gen7.c > > @@ -217,6 +217,15 @@ isl_gen6_filter_tiling(const struct isl_device *dev, > > if (isl_surf_usage_is_depth(info->usage)) { > > /* Depth requires Y. */ > > *flags &= ISL_TILING_ANY_Y_MASK; > > + > > + /* The Yf and Ys tilings for 1D can't be easily faked as a 2D > surface > > + * because there's no calculable qpitch. > > Why is this problem for depth only? > Because the depth hardware doesn't allow 1D. For classic Y, we fake it as a 2D surface with a height of 1. We can't do that with Yf and Ys so we have to disallow them. Same applies to stencil but it's always W so it doesn't matter. --Jason > > + * > > + * TODO: In theory, on could fake it with surface offset tricks > but > > + * that's currently being left as an exercise to the reader. > > + */ > > + if (info->dim == ISL_SURF_DIM_1D) > > + *flags &= ~ISL_TILING_STD_Y_MASK; > > } > > > > /* Separate stencil requires W tiling, and W tiling requires separate > > -- > > 2.19.1 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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