On Mon, Nov 5, 2018, at 4:44 PM, Timothy Arceri wrote: > On 6/11/18 11:30 am, Eric Anholt wrote: > > Timothy Arceri <tarc...@itsqueeze.com> writes: > > > >> For now I have only enabled this for RADV we can do it > >> also for radeonsi also but we need to add a CAP for it. > > > > If we're doing this at link time, why not push the constant value from > > the producer into the consumer shader and then cut out the varying > > entirely? > > > > Maybe we could look to do this between vertex stages but we can do this
Sorry that should be: "can't do this" > for fragment inputs (which is what this patch is for) unless they are > marked as flat (which almost never happens). Or I'm I missing something? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev