Hi Brian, On Tuesday, 30 October 2018 13:06:50 CET Brian Paul wrote: > The series looks great, Mathias. > > Reviewed-by: Brian Paul <bri...@vmware.com>
Thanks for that one! > > @@ -2072,7 +2073,7 @@ vbo_initialize_exec_dispatch(const struct gl_context > > *ctx, > > void GLAPIENTRY > > _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) > > { > > - vbo_exec_DrawArrays(mode, first, count); > > + _mesa_exec_DrawArrays(mode, first, count); > > } > > It would be nice to avoid this pattern of simply calling another > function like this. > > The complication, though, is that the _mesa_exec_Draw*() functions get > put into the dispatch table, but the _mesa_Draw*() functions are > decorated with GLAPIENTRY since they're Windows dll export functions. > > We'd have to decorate some entries in the dispatch table with > GLAPIENTRY, but that could involve some messy python script work. Looking at that, at least both functions _mesa_DrawArrays and vbo_exec_DrawArrays/_mesa_exec_DrawArrays have the GLAPIENTRY. It's probably the pattern for all of these. May be I don't quite understand, but to me that looks just like a naming issue that got solved at one point by calling one function from an other? And don't all dispatch table functions have the GLAPIENTRY as well as the GLvertexformat functions? > What do you think? Now confused ... I think it's just a level of indirection that was introduced for a reason that went away at one point in the past. May be the reason was just the naming that the vbo module used to have these vbo_ prefixes that are changed by this patch? ... I still suspect that I have missed something obvious from your question - sorry. best Mathias _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev