Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Sat, Oct 20, 2018 at 12:03 AM Timothy Arceri <tarc...@itsqueeze.com> wrote: > ffs() just returns the bit that is set, we need to know what > stage that bit represents so use u_bit_scan() instead. > > Fixes: 2ca5d9548fc4 ("st/glsl_to_nir: gather next_stage in shader_info") > --- > src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp > b/src/mesa/state_tracker/st_glsl_to_nir.cpp > index 24776f7f9c4..18d5d308900 100644 > --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp > @@ -373,7 +373,7 @@ st_glsl_to_nir(struct st_context *st, struct > gl_program *prog, > ~prev_stages & shader_program->data->linked_stages; > > nir->info.next_stage = stages_mask ? > - (gl_shader_stage) ffs(stages_mask) : MESA_SHADER_FRAGMENT; > + (gl_shader_stage) u_bit_scan(&stages_mask) : > MESA_SHADER_FRAGMENT; > } else { > nir->info.next_stage = MESA_SHADER_FRAGMENT; > } > -- > 2.17.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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