On Thu, Oct 25, 2018 at 6:25 PM <nanleych...@gmail.com> wrote: > From: Nanley Chery <nanley.g.ch...@intel.com> > > Follow the restriction of making sure the clear value is between the min > and max values defined in CC_VIEWPORT. Avoids a simulator warning for > some piglit tests, one of them being: > > ./bin/depthstencil-render-miplevels 146 d=z32f_s8 > > Jason found this to make a GPU hang go away on SKL. >
It wasn't really hangs. It was just incorrect clearing. The hangs may be related but I have no proof of that. With the commit message adjusted accordingly, this patch is Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> Tested-by: Jason Ekstrand <ja...@jlekstrand.net> > Fixes: 09948151ab1d5184b4dd9052bb1f710fa1e00a7b > ("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP") > --- > src/intel/blorp/blorp_genX_exec.h | 14 ++++++++++++++ > 1 file changed, 14 insertions(+) > > diff --git a/src/intel/blorp/blorp_genX_exec.h > b/src/intel/blorp/blorp_genX_exec.h > index 50341ab0ecf..7a8c45dbee5 100644 > --- a/src/intel/blorp/blorp_genX_exec.h > +++ b/src/intel/blorp/blorp_genX_exec.h > @@ -1628,6 +1628,20 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch, > */ > blorp_emit_3dstate_multisample(batch, params); > > + /* From the BDW PRM Volume 7, Depth Buffer Clear: > + * > + * The clear value must be between the min and max depth values > + * (inclusive) defined in the CC_VIEWPORT. If the depth buffer > format is > + * D32_FLOAT, then +/-DENORM values are also allowed. > + * > + * Set the bounds to match our hardware limits, [0.0, 1.0]. > + */ > + if (params->depth.enabled && params->hiz_op == ISL_AUX_OP_FAST_CLEAR) { > + assert(params->depth.clear_color.f32[0] >= 0.0f); > + assert(params->depth.clear_color.f32[0] <= 1.0f); > + blorp_emit_cc_viewport(batch); > + } > + > /* If we can't alter the depth stencil config and multiple layers are > * involved, the HiZ op will fail. This is because the op requires > that a > * new config is emitted for each additional layer. > -- > 2.19.0 > >
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