https://bugs.freedesktop.org/show_bug.cgi?id=108498
--- Comment #2 from cla...@mathr.co.uk ---
I managed to use glslangValidator to debug the issue. The cause was
referencing a non-existent "position" field in struct Ray (the V variable in
those functions). Replacing it with the correct field name, "origin", stopped
it crashing. A different struct Surface has a "position" field of type vec3,
the same type as the "origin" field of struct Ray.
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