It looks like there is a deadlock in LLVM when 2 shaders are compiled at the same time. I don't know why it doesn't happen with OpenGL.
Marek On Thu, Oct 18, 2018 at 3:32 AM Michel Dänzer <mic...@daenzer.net> wrote: > On 2018-10-17 6:43 p.m., Marek Olšák wrote: > > Can you test the attached patch? > > Doesn't help, unfortunately. Backtraces with the patch attached. > > FWIW, this is on Bonaire. > > > -- > Earthling Michel Dänzer | http://www.amd.com > Libre software enthusiast | Mesa and X developer >
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