It looks like there is a deadlock in LLVM when 2 shaders are compiled at
the same time. I don't know why it doesn't happen with OpenGL.

Marek

On Thu, Oct 18, 2018 at 3:32 AM Michel Dänzer <mic...@daenzer.net> wrote:

> On 2018-10-17 6:43 p.m., Marek Olšák wrote:
> > Can you test the attached patch?
>
> Doesn't help, unfortunately. Backtraces with the patch attached.
>
> FWIW, this is on Bonaire.
>
>
> --
> Earthling Michel Dänzer               |               http://www.amd.com
> Libre software enthusiast             |             Mesa and X developer
>
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