On Mon, Oct 15, 2018 at 12:35 PM Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > This should fix rendering issues with Batman Arkham City. > We will probably need to implement itob and itoi at some > point, but currently nothing hits these paths. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765 > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_meta_bufimage.c | 358 ++++++++++++++++++++++++++++ > src/amd/vulkan/radv_meta_copy.c | 8 +- > src/amd/vulkan/radv_private.h | 5 + > 3 files changed, 369 insertions(+), 2 deletions(-) > > diff --git a/src/amd/vulkan/radv_meta_bufimage.c > b/src/amd/vulkan/radv_meta_bufimage.c > index 9efb971638..57e0732cce 100644 > --- a/src/amd/vulkan/radv_meta_bufimage.c > +++ b/src/amd/vulkan/radv_meta_bufimage.c > @@ -483,6 +483,214 @@ radv_device_finish_meta_btoi_state(struct radv_device > *device) > state->btoi.pipeline_3d, &state->alloc); > } > > +/* Buffer to image - special path for R32G32B32 */ > +static nir_shader * > +build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev) > +{ > + nir_builder b; > + const struct glsl_type *buf_type = > glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, > + false, > + false, > + GLSL_TYPE_FLOAT); > + const struct glsl_type *img_type = > glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, > + false, > + false, > + GLSL_TYPE_FLOAT); > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); > + b.shader->info.name = ralloc_strdup(b.shader, > "meta_btoi_r32g32b32_cs"); > + b.shader->info.cs.local_size[0] = 16; > + b.shader->info.cs.local_size[1] = 16; > + b.shader->info.cs.local_size[2] = 1; > + nir_variable *input_img = nir_variable_create(b.shader, > nir_var_uniform, > + buf_type, "s_tex"); > + input_img->data.descriptor_set = 0; > + input_img->data.binding = 0; > + > + nir_variable *output_img = nir_variable_create(b.shader, > nir_var_uniform, > + img_type, "out_img"); > + output_img->data.descriptor_set = 0; > + output_img->data.binding = 1; > + > + nir_ssa_def *invoc_id = nir_load_system_value(&b, > nir_intrinsic_load_local_invocation_id, 0); > + nir_ssa_def *wg_id = nir_load_system_value(&b, > nir_intrinsic_load_work_group_id, 0); > + nir_ssa_def *block_size = nir_imm_ivec4(&b, > + > b.shader->info.cs.local_size[0], > + > b.shader->info.cs.local_size[1], > + > b.shader->info.cs.local_size[2], 0); > + > + nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, > block_size), invoc_id); > + > + nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, > nir_intrinsic_load_push_constant); > + nir_intrinsic_set_base(offset, 0); > + nir_intrinsic_set_range(offset, 16); > + offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); > + offset->num_components = 2; > + nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset"); > + nir_builder_instr_insert(&b, &offset->instr); > + > + nir_intrinsic_instr *pitch = nir_intrinsic_instr_create(b.shader, > nir_intrinsic_load_push_constant); > + nir_intrinsic_set_base(pitch, 0); > + nir_intrinsic_set_range(pitch, 16); > + pitch->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8)); > + pitch->num_components = 1; > + nir_ssa_dest_init(&pitch->instr, &pitch->dest, 1, 32, "pitch"); > + nir_builder_instr_insert(&b, &pitch->instr); > + > + nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, > nir_intrinsic_load_push_constant); > + nir_intrinsic_set_base(stride, 0); > + nir_intrinsic_set_range(stride, 16); > + stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12)); > + stride->num_components = 1; > + nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride"); > + nir_builder_instr_insert(&b, &stride->instr); > + > + nir_ssa_def *pos_x = nir_channel(&b, global_id, 0); > + nir_ssa_def *pos_y = nir_channel(&b, global_id, 1); > + > + nir_ssa_def *tmp = nir_imul(&b, pos_y, &stride->dest.ssa); > + tmp = nir_iadd(&b, tmp, pos_x); > + > + nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp); > + > + nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); > + > + nir_ssa_def *global_pos = > + nir_iadd(&b, > + nir_imul(&b, pos_y, &pitch->dest.ssa), > + nir_imul(&b, pos_x, nir_imm_int(&b, 3))); > + > + nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, > input_img)->dest.ssa; > + > + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); > + tex->sampler_dim = GLSL_SAMPLER_DIM_BUF; > + tex->op = nir_texop_txf; > + tex->src[0].src_type = nir_tex_src_coord; > + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1)); > + tex->src[1].src_type = nir_tex_src_lod; > + tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); > + tex->src[2].src_type = nir_tex_src_texture_deref; > + tex->src[2].src = nir_src_for_ssa(input_img_deref); > + tex->dest_type = nir_type_float; > + tex->is_array = false; > + tex->coord_components = 1; > + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); > + nir_builder_instr_insert(&b, &tex->instr); > + > + nir_ssa_def *outval = &tex->dest.ssa; > + > + for (int chan = 0; chan < 3; chan++) { > + nir_ssa_def *local_pos = > + nir_iadd(&b, global_pos, nir_imm_int(&b, chan)); > + > + nir_ssa_def *coord = > + nir_vec4(&b, local_pos, local_pos, local_pos, > local_pos); > + > + nir_intrinsic_instr *store = > nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_deref_store); > + store->num_components = 1; > + store->src[0] = nir_src_for_ssa(&nir_build_deref_var(&b, > output_img)->dest.ssa); > + store->src[1] = nir_src_for_ssa(coord); > + store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32)); > + store->src[3] = nir_src_for_ssa(nir_channel(&b, outval, > chan)); > + nir_builder_instr_insert(&b, &store->instr); > + } > + > + return b.shader; > +} > + > +static VkResult > +radv_device_init_meta_btoi_r32g32b32_state(struct radv_device *device) > +{ > + VkResult result; > + struct radv_shader_module cs = { .nir = NULL }; > + > + cs.nir = build_nir_btoi_r32g32b32_compute_shader(device); > + > + VkDescriptorSetLayoutCreateInfo ds_create_info = { > + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, > + .flags = > VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, > + .bindingCount = 2, > + .pBindings = (VkDescriptorSetLayoutBinding[]) { > + { > + .binding = 0, > + .descriptorType = > VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
UNIFORM_TEXEL_BUFFER? > + .descriptorCount = 1, > + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, > + .pImmutableSamplers = NULL > + }, > + { > + .binding = 1, > + .descriptorType = > VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, > + .descriptorCount = 1, > + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, > + .pImmutableSamplers = NULL > + }, > + } > + }; > + > + result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), > + &ds_create_info, > + &device->meta_state.alloc, > + > &device->meta_state.btoi_r32g32b32.img_ds_layout); > + if (result != VK_SUCCESS) > + goto fail; > + > + > + VkPipelineLayoutCreateInfo pl_create_info = { > + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, > + .setLayoutCount = 1, > + .pSetLayouts = > &device->meta_state.btoi_r32g32b32.img_ds_layout, > + .pushConstantRangeCount = 1, > + .pPushConstantRanges = > &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16}, > + }; > + > + result = radv_CreatePipelineLayout(radv_device_to_handle(device), > + &pl_create_info, > + &device->meta_state.alloc, > + > &device->meta_state.btoi_r32g32b32.img_p_layout); > + if (result != VK_SUCCESS) > + goto fail; > + > + /* compute shader */ > + > + VkPipelineShaderStageCreateInfo pipeline_shader_stage = { > + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, > + .stage = VK_SHADER_STAGE_COMPUTE_BIT, > + .module = radv_shader_module_to_handle(&cs), > + .pName = "main", > + .pSpecializationInfo = NULL, > + }; > + > + VkComputePipelineCreateInfo vk_pipeline_info = { > + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, > + .stage = pipeline_shader_stage, > + .flags = 0, > + .layout = device->meta_state.btoi_r32g32b32.img_p_layout, > + }; > + > + result = radv_CreateComputePipelines(radv_device_to_handle(device), > + > radv_pipeline_cache_to_handle(&device->meta_state.cache), > + 1, &vk_pipeline_info, NULL, > + > &device->meta_state.btoi_r32g32b32.pipeline); > + > +fail: > + ralloc_free(cs.nir); > + return result; > +} > + > +static void > +radv_device_finish_meta_btoi_r32g32b32_state(struct radv_device *device) > +{ > + struct radv_meta_state *state = &device->meta_state; > + > + radv_DestroyPipelineLayout(radv_device_to_handle(device), > + state->btoi_r32g32b32.img_p_layout, > &state->alloc); > + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device), > + state->btoi_r32g32b32.img_ds_layout, > + &state->alloc); > + radv_DestroyPipeline(radv_device_to_handle(device), > + state->btoi_r32g32b32.pipeline, &state->alloc); > +} > + > static nir_shader * > build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d) > { > @@ -1056,6 +1264,7 @@ radv_device_finish_meta_bufimage_state(struct > radv_device *device) > { > radv_device_finish_meta_itob_state(device); > radv_device_finish_meta_btoi_state(device); > + radv_device_finish_meta_btoi_r32g32b32_state(device); > radv_device_finish_meta_itoi_state(device); > radv_device_finish_meta_cleari_state(device); > radv_device_finish_meta_cleari_r32g32b32_state(device); > @@ -1074,6 +1283,10 @@ radv_device_init_meta_bufimage_state(struct > radv_device *device) > if (result != VK_SUCCESS) > goto fail_btoi; > > + result = radv_device_init_meta_btoi_r32g32b32_state(device); > + if (result != VK_SUCCESS) > + goto fail_btoi_r32g32b32; > + > result = radv_device_init_meta_itoi_state(device); > if (result != VK_SUCCESS) > goto fail_itoi; > @@ -1093,6 +1306,8 @@ fail_cleari: > radv_device_finish_meta_cleari_state(device); > fail_itoi: > radv_device_finish_meta_itoi_state(device); > +fail_btoi_r32g32b32: > + radv_device_finish_meta_btoi_r32g32b32_state(device); > fail_btoi: > radv_device_finish_meta_btoi_state(device); > fail_itob: > @@ -1219,6 +1434,141 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer > *cmd_buffer, > } > } > > +static void > +btoi_r32g32b32_bind_descriptors(struct radv_cmd_buffer *cmd_buffer, > + struct radv_buffer_view *src, > + struct radv_buffer_view *dst) > +{ > + struct radv_device *device = cmd_buffer->device; > + > + radv_meta_push_descriptor_set(cmd_buffer, > + VK_PIPELINE_BIND_POINT_COMPUTE, > + > device->meta_state.btoi_r32g32b32.img_p_layout, > + 0, /* set */ > + 2, /* descriptorWriteCount */ > + (VkWriteDescriptorSet[]) { > + { > + .sType = > VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, > + .dstBinding = 0, > + .dstArrayElement = 0, > + .descriptorCount = 1, > + .descriptorType = > VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, UNIFORM_TEXEL_BUFFER? > + .pTexelBufferView = > (VkBufferView[]) { radv_buffer_view_to_handle(src) }, > + }, > + { > + .sType = > VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, > + .dstBinding = 1, > + .dstArrayElement = 0, > + .descriptorCount = 1, > + .descriptorType = > VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, > + .pTexelBufferView = > (VkBufferView[]) { radv_buffer_view_to_handle(dst) }, > + } > + }); > +} > + > +static void > +radv_meta_buffer_to_image_cs_r32g32b32(struct radv_cmd_buffer *cmd_buffer, > + struct radv_meta_blit2d_buffer *src, > + struct radv_meta_blit2d_surf *dst, > + unsigned num_rects, > + struct radv_meta_blit2d_rect *rects) > +{ > + VkPipeline pipeline = > cmd_buffer->device->meta_state.btoi_r32g32b32.pipeline; > + struct radv_device_memory mem = { .bo = dst->image->bo }; > + struct radv_device *device = cmd_buffer->device; > + struct radv_buffer_view src_view, dst_view; > + unsigned dst_offset = 0; > + unsigned stride; > + VkFormat dst_format; > + VkBuffer buffer; > + > + switch (dst->format) { > + case VK_FORMAT_R32G32B32_UINT: > + dst_format = VK_FORMAT_R32_UINT; > + break; > + case VK_FORMAT_R32G32B32_SINT: > + dst_format = VK_FORMAT_R32_SINT; > + break; > + case VK_FORMAT_R32G32B32_SFLOAT: > + dst_format = VK_FORMAT_R32_SFLOAT; > + break; > + default: > + unreachable("invalid R32G32B32 format"); > + } > + > + /* This special btoi path for R32G32B32 formats will write the linear > + * image as a buffer with the same underlying memory. The compute > + * shader will clear all components separately using a R32 format. > + */ > + radv_CreateBuffer(radv_device_to_handle(device), > + &(VkBufferCreateInfo) { > + .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, > + .flags = 0, > + .size = dst->image->size, > + .usage = > VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, > + .sharingMode = VK_SHARING_MODE_EXCLUSIVE, > + }, NULL, &buffer); > + > + radv_BindBufferMemory2(radv_device_to_handle(device), 1, > + (VkBindBufferMemoryInfoKHR[]) { > + { > + .sType = > VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO, > + .buffer = buffer, > + .memory = > radv_device_memory_to_handle(&mem), > + .memoryOffset = dst->image->offset, > + } > + }); > + > + create_bview(cmd_buffer, src->buffer, src->offset, > + src->format, &src_view); > + create_bview(cmd_buffer, radv_buffer_from_handle(buffer), dst_offset, > + dst_format, &dst_view); > + btoi_r32g32b32_bind_descriptors(cmd_buffer, &src_view, &dst_view); > + > + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), > + VK_PIPELINE_BIND_POINT_COMPUTE, pipeline); > + > + struct radv_image_view iview; > + radv_image_view_init(&iview, cmd_buffer->device, > + &(VkImageViewCreateInfo) { > + .sType = > VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, > + .image = > radv_image_to_handle(dst->image), > + .viewType = > VK_IMAGE_VIEW_TYPE_2D, > + .format = VK_FORMAT_R32_UINT, > + .subresourceRange = { > + .aspectMask = dst->aspect_mask, > + .baseMipLevel = dst->level, > + .levelCount = 1, > + .baseArrayLayer = dst->layer, > + .layerCount = 1 > + }, > + }); I don't think this iview is used? With that removed Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> > + > + if (cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9) > { > + stride = dst->image->surface.u.gfx9.surf_pitch; > + } else { > + stride = dst->image->surface.u.legacy.level[0].nblk_x * 3; > + } > + > + for (unsigned r = 0; r < num_rects; ++r) { > + unsigned push_constants[4] = { > + rects[r].dst_x, > + rects[r].dst_y, > + stride, > + src->pitch, > + }; > + > + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), > + > device->meta_state.btoi_r32g32b32.img_p_layout, > + VK_SHADER_STAGE_COMPUTE_BIT, 0, 16, > + push_constants); > + > + radv_unaligned_dispatch(cmd_buffer, rects[r].width, > rects[r].height, 1); > + } > + > + radv_DestroyBuffer(radv_device_to_handle(device), buffer, NULL); > +} > + > static void > btoi_bind_descriptors(struct radv_cmd_buffer *cmd_buffer, > struct radv_buffer_view *src, > @@ -1269,6 +1619,14 @@ radv_meta_buffer_to_image_cs(struct radv_cmd_buffer > *cmd_buffer, > struct radv_buffer_view src_view; > struct radv_image_view dst_view; > > + if (dst->image->vk_format == VK_FORMAT_R32G32B32_UINT || > + dst->image->vk_format == VK_FORMAT_R32G32B32_SINT || > + dst->image->vk_format == VK_FORMAT_R32G32B32_SFLOAT) { > + radv_meta_buffer_to_image_cs_r32g32b32(cmd_buffer, src, dst, > + num_rects, rects); > + return; > + } > + > create_bview(cmd_buffer, src->buffer, src->offset, src->format, > &src_view); > create_iview(cmd_buffer, dst, &dst_view); > btoi_bind_descriptors(cmd_buffer, &src_view, &dst_view); > diff --git a/src/amd/vulkan/radv_meta_copy.c b/src/amd/vulkan/radv_meta_copy.c > index f4de5528ed..41da302cf8 100644 > --- a/src/amd/vulkan/radv_meta_copy.c > +++ b/src/amd/vulkan/radv_meta_copy.c > @@ -195,10 +195,14 @@ meta_copy_buffer_to_image(struct radv_cmd_buffer > *cmd_buffer, > > > /* Perform Blit */ > - if (cs) > + if (cs || > + (img_bsurf.image->vk_format == > VK_FORMAT_R32G32B32_UINT || > + img_bsurf.image->vk_format == > VK_FORMAT_R32G32B32_SINT || > + img_bsurf.image->vk_format == > VK_FORMAT_R32G32B32_SFLOAT)) { > radv_meta_buffer_to_image_cs(cmd_buffer, > &buf_bsurf, &img_bsurf, 1, &rect); > - else > + } else { > radv_meta_blit2d(cmd_buffer, NULL, > &buf_bsurf, &img_bsurf, 1, &rect); > + } > > /* Once we've done the blit, all of the actual > information about > * the image is embedded in the command buffer so we > can just > diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h > index 33ba8a7354..9ca777acba 100644 > --- a/src/amd/vulkan/radv_private.h > +++ b/src/amd/vulkan/radv_private.h > @@ -503,6 +503,11 @@ struct radv_meta_state { > VkPipeline pipeline; > VkPipeline pipeline_3d; > } btoi; > + struct { > + VkPipelineLayout img_p_layout; > + VkDescriptorSetLayout img_ds_layout; > + VkPipeline pipeline; > + } btoi_r32g32b32; > struct { > VkPipelineLayout img_p_layout; > VkDescriptorSetLayout img_ds_layout; > -- > 2.19.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev