Also there is no "OpenGL ES Shading Language 4.00" spec, so change it to GLSL 4.00 spec.
Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com> --- src/compiler/glsl/linker.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 2f4c886054..7db34ebf95 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4648,12 +4648,11 @@ verify_subroutine_associated_funcs(struct gl_shader_program *prog) gl_program *p = prog->_LinkedShaders[i]->Program; glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols; - /* - * From OpenGL ES Shading Language 4.00 specification - * (6.1.2 Subroutines): - * "A program will fail to compile or link if any shader - * or stage contains two or more functions with the same - * name if the name is associated with a subroutine type." + /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says: + * + * "A program will fail to compile or link if any shader + * or stage contains two or more functions with the same + * name if the name is associated with a subroutine type." */ for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) { unsigned definitions = 0; -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev